pandemonium_engine/modules/entity_spell_system/singletons/ess.cpp

958 lines
34 KiB
C++

/*************************************************************************/
/* ess.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ess.h"
#include "../database/ess_resource_db.h"
#include "../material_cache/ess_material_cache.h"
#include "../spawners/ess_entity_spawner.h"
#include "../utility/entity_create_info.h"
#include "core/config/project_settings.h"
#include "modules/modules_enabled.gen.h"
ESS *ESS::instance;
ESS *ESS::get_singleton() {
return instance;
}
bool ESS::get_use_spell_points() const {
return _use_spell_points;
}
void ESS::set_use_spell_points(const bool value) {
_use_spell_points = value;
}
bool ESS::get_scale_spells_by_default() const {
return _scale_spells_by_default;
}
void ESS::set_scale_spells_by_default(const bool value) {
_scale_spells_by_default = value;
}
bool ESS::get_automatic_load() const {
return _automatic_load;
}
void ESS::set_automatic_load(const bool load) {
_automatic_load = load;
}
bool ESS::get_use_class_xp() const {
return _use_class_xp;
}
void ESS::set_use_class_xp(const bool value) {
_use_class_xp = value;
}
bool ESS::get_allow_class_spell_learning() const {
return _allow_class_spell_learning;
}
void ESS::set_allow_class_spell_learning(const bool value) {
_allow_class_spell_learning = value;
}
bool ESS::get_allow_class_recipe_learning() const {
return _allow_class_recipe_learning;
}
void ESS::set_allow_class_recipe_learning(const bool value) {
_allow_class_recipe_learning = value;
}
int ESS::get_auto_learn_spells() const {
return _auto_learn_spells;
}
void ESS::set_auto_learn_spells(const int value) {
_auto_learn_spells = value;
}
Ref<ESSResourceDB> ESS::get_resource_db() {
return _ess_resource_db;
}
void ESS::set_resource_db(const Ref<ESSResourceDB> &resource_db) {
_ess_resource_db = resource_db;
}
ESSEntitySpawner *ESS::get_entity_spawner() {
return _ess_entity_spawner;
}
void ESS::set_entity_spawner(ESSEntitySpawner *spawner) {
_ess_entity_spawner = spawner;
}
void ESS::set_entity_spawner_bind(Node *spawner) {
_ess_entity_spawner = Object::cast_to<ESSEntitySpawner>(spawner);
}
String ESS::get_resource_db_path() {
return _ess_resource_db_path;
}
void ESS::set_resource_db_path(const String &path) {
_ess_resource_db_path = path;
}
void ESS::request_entity_spawn(Ref<EntityCreateInfo> info) {
if (_ess_entity_spawner)
_ess_entity_spawner->request_entity_spawn(info);
}
void ESS::request_entity_spawn_deferred(Ref<EntityCreateInfo> info) {
if (_ess_entity_spawner)
_ess_entity_spawner->request_entity_spawn_deferred(info);
}
void ESS::load_resource_db() {
_Directory dir;
ERR_FAIL_COND(_ess_resource_db_path == "");
Ref<ESSResourceDB> d = load_resource(_ess_resource_db_path, "ESSResourceDB");
ERR_FAIL_COND(!d.is_valid());
_ess_resource_db = d;
}
void ESS::load_all() {
load_resource_db();
_ess_resource_db->initialize();
}
//Stats
void ESS::stat_set_string(const String &stat_enum_string) {
_stat_enum_string = stat_enum_string;
_stat_id_to_name.clear();
_stat_name_to_id.clear();
_stat_id_to_property.clear();
_stat_property_to_id.clear();
int slicec = stat_enum_string.get_slice_count(",");
_stat_id_to_name.resize(slicec);
_stat_id_to_property.resize(slicec);
for (int i = 0; i < slicec; ++i) {
String slice = stat_enum_string.get_slicec(',', i);
StringName s = StringName(slice);
_stat_id_to_name.set(i, s);
_stat_name_to_id.set(s, i);
String st = slice;
st = st.to_lower();
st = st.replace(" ", "_");
StringName stp = StringName(st);
_stat_id_to_property.set(i, stp);
_stat_property_to_id.set(stp, i);
}
}
String ESS::stat_get_string() const {
return _stat_enum_string;
}
int ESS::stat_get_id(const StringName &name) const {
ERR_FAIL_COND_V(!_stat_name_to_id.has(name), 0);
return _stat_name_to_id[name];
}
StringName ESS::stat_get_name(const int id) const {
ERR_FAIL_INDEX_V(id, _stat_id_to_name.size(), StringName());
return _stat_id_to_name[id];
}
int ESS::stat_get_property_id(const StringName &name) const {
ERR_FAIL_COND_V(!_stat_property_to_id.has(name), 0);
return _stat_property_to_id[name];
}
StringName ESS::stat_get_property_name(const int id) const {
ERR_FAIL_INDEX_V(id, _stat_id_to_property.size(), StringName());
return _stat_id_to_property[id];
}
bool ESS::stat_is_property(const StringName &name) const {
return _stat_property_to_id.has(name);
}
int ESS::stat_get_count() const {
return _stat_id_to_name.size();
}
PoolStringArray ESS::stats_get() const {
PoolStringArray arr;
arr.resize(_stat_id_to_name.size());
for (int i = 0; i < _stat_id_to_name.size(); ++i) {
arr.set(i, _stat_id_to_name[i]);
}
return arr;
}
void ESS::stats_set(const PoolStringArray &array) {
_stat_enum_string = "";
_stat_id_to_name.clear();
_stat_name_to_id.clear();
_stat_id_to_property.clear();
_stat_property_to_id.clear();
_stat_id_to_name.resize(array.size());
_stat_id_to_property.resize(array.size());
if (array.size() > 0)
_stat_enum_string += array[0];
for (int i = 0; i < array.size(); ++i) {
StringName s = StringName(array[i]);
_stat_id_to_name.set(i, s);
_stat_name_to_id.set(s, i);
String st = array[i];
st = st.to_lower();
st = st.replace(" ", "_");
StringName stp = StringName(st);
_stat_id_to_property.set(i, stp);
_stat_property_to_id.set(stp, i);
_stat_enum_string += ",";
_stat_enum_string += array[i];
}
}
int ESS::stat_get_main_stat_count() const {
return _stat_main_stat_count;
}
void ESS::stat_set_main_stat_count(const int index) {
_stat_main_stat_count = index;
}
//Equipslots
void ESS::equip_slot_set_string(const String &equip_slot_enum_string) {
_equip_slot_id_to_name.clear();
_equip_slot_name_to_id.clear();
_equip_slot_id_to_property.clear();
_equip_slot_property_to_id.clear();
int slicec = equip_slot_enum_string.get_slice_count(",");
_equip_slot_id_to_name.resize(slicec);
_equip_slot_id_to_property.resize(slicec);
for (int i = 0; i < slicec; ++i) {
String slice = equip_slot_enum_string.get_slicec(',', i);
StringName s = StringName(slice);
_equip_slot_id_to_name.set(i, s);
_equip_slot_name_to_id.set(s, i);
String st = slice;
st = st.to_lower();
st = st.replace(" ", "_");
StringName stp = StringName(st);
_equip_slot_id_to_property.set(i, stp);
_equip_slot_property_to_id.set(stp, i);
}
_equip_slot_enum_string = equip_slot_enum_string + ",None";
}
String ESS::equip_slot_get_string() const {
return _equip_slot_enum_string;
}
int ESS::equip_slot_get_id(const StringName &name) const {
ERR_FAIL_COND_V(!_equip_slot_name_to_id.has(name), 0);
return _equip_slot_name_to_id[name];
}
StringName ESS::equip_slot_get_name(const int id) const {
ERR_FAIL_INDEX_V(id, _equip_slot_id_to_name.size(), StringName());
return _equip_slot_id_to_name[id];
}
int ESS::equip_slot_get_property_id(const StringName &name) const {
ERR_FAIL_COND_V(!_equip_slot_property_to_id.has(name), 0);
return _equip_slot_property_to_id[name];
}
StringName ESS::equip_slot_get_property_name(const int id) const {
ERR_FAIL_INDEX_V(id, _equip_slot_id_to_property.size(), StringName());
return _equip_slot_id_to_property[id];
}
bool ESS::equip_slot_is_property(const StringName &name) const {
return _equip_slot_property_to_id.has(name);
}
int ESS::equip_slot_get_count() const {
return _equip_slot_id_to_name.size();
}
PoolStringArray ESS::equip_slots_get() const {
PoolStringArray arr;
arr.resize(_equip_slot_id_to_name.size());
for (int i = 0; i < _equip_slot_id_to_name.size(); ++i) {
arr.set(i, _equip_slot_id_to_name[i]);
}
return arr;
}
void ESS::equip_slots_set(const PoolStringArray &array) {
_equip_slot_enum_string = "";
_equip_slot_id_to_name.clear();
_equip_slot_name_to_id.clear();
_equip_slot_id_to_property.clear();
_equip_slot_property_to_id.clear();
_equip_slot_id_to_name.resize(array.size());
_equip_slot_id_to_property.resize(array.size());
if (array.size() > 0)
_equip_slot_enum_string += array[0];
for (int i = 0; i < array.size(); ++i) {
StringName s = StringName(array[i]);
_equip_slot_id_to_name.set(i, s);
_equip_slot_name_to_id.set(s, i);
String st = array[i];
st = st.to_lower();
st = st.replace(" ", "_");
StringName stp = StringName(st);
_equip_slot_id_to_property.set(i, stp);
_equip_slot_property_to_id.set(stp, i);
_equip_slot_enum_string += ",";
_equip_slot_enum_string += array[i];
}
}
//Skeletons
String ESS::entity_types_get() const {
return _entity_types;
}
void ESS::entity_types_set(const String &value) {
_entity_types = value;
}
String ESS::skeletons_bones_index_get(const int index) const {
ERR_FAIL_INDEX_V(index, _skeletons_bones.size(), String());
return _skeletons_bones[index];
}
int ESS::skeletons_bones_count() {
return _skeletons_bones.size();
}
PoolStringArray ESS::skeletons_bones_get() const {
return _skeletons_bones;
}
void ESS::skeletons_bones_set(const PoolStringArray &value) {
_skeletons_bones = value;
}
String ESS::skeletons_bone_attachment_index_get(const int index) const {
ERR_FAIL_INDEX_V(index, _skeletons_bone_attachment_points.size(), String());
return _skeletons_bone_attachment_points[index];
}
int ESS::skeletons_bone_attachments_count() {
return _skeletons_bone_attachment_points.size();
}
PoolStringArray ESS::skeletons_bone_attachment_points_get() const {
return _skeletons_bone_attachment_points;
}
void ESS::skeletons_bone_attachment_points_set(const PoolStringArray &value) {
_skeletons_bone_attachment_points = value;
}
//Other
String ESS::model_visual_groups_get() const {
return _model_visual_groups;
}
void ESS::model_visual_groups_set(const String &value) {
_model_visual_groups = value;
}
String ESS::texture_layers_get() const {
return _texture_layers;
}
void ESS::texture_layers_set(const String &value) {
_texture_layers = value;
}
//Diminishing Returns
String ESS::dminishing_return_categories_get() const {
return _dminishing_return_categories;
}
void ESS::dminishing_return_categories_set(const String &value) {
_dminishing_return_categories = value;
}
float ESS::dminishing_return_length_get() const {
return _dminishing_return_length;
}
void ESS::dminishing_return_length_set(const float value) {
_dminishing_return_length = value;
}
int ESS::dminishing_return_steps_get() const {
return _dminishing_return_steps;
}
void ESS::dminishing_return_steps_set(const int value) {
_dminishing_return_steps = value;
}
//Levels/XP
int ESS::get_max_character_level() const {
return _character_xps.size();
}
int ESS::get_max_class_level() const {
return _class_xps.size();
}
int ESS::get_character_xp(int current_level) {
current_level -= 1;
ERR_FAIL_INDEX_V(current_level, _character_xps.size(), 9999999);
return _character_xps.get(current_level);
}
void ESS::set_character_xp(int current_level, int value) {
current_level -= 1;
ERR_FAIL_INDEX(current_level, _character_xps.size());
_character_xps.set(current_level, value);
}
bool ESS::can_character_level_up(int current_level) {
current_level -= 1;
return current_level < _character_xps.size();
}
PoolIntArray ESS::get_character_xp_data() {
return _character_xps;
}
void ESS::set_character_xp_data(const PoolIntArray &data) {
_character_xps = data;
}
int ESS::get_class_xp(int current_level) {
current_level -= 1;
ERR_FAIL_INDEX_V(current_level, _class_xps.size(), 9999999);
return _class_xps.get(current_level);
}
void ESS::set_class_xp(int current_level, int value) {
current_level -= 1;
ERR_FAIL_INDEX(current_level, _class_xps.size());
_class_xps.set(current_level, value);
}
bool ESS::can_class_level_up(int level) {
return level < _class_xps.size();
}
PoolIntArray ESS::get_class_xp_data() {
return _class_xps;
}
void ESS::set_class_xp_data(const PoolIntArray &data) {
_class_xps = data;
}
#ifdef MODULE_TEXTURE_PACKER_ENABLED
int ESS::get_texture_flags() const {
return _texture_flags;
}
void ESS::set_texture_flags(const int flags) {
_texture_flags = flags;
}
int ESS::get_max_atlas_size() const {
return _max_atlas_size;
}
void ESS::set_max_atlas_size(const int size) {
_max_atlas_size = size;
}
bool ESS::get_keep_original_atlases() const {
return _keep_original_atlases;
}
void ESS::set_keep_original_atlases(const bool value) {
_keep_original_atlases = value;
}
Color ESS::get_background_color() const {
return _background_color;
}
void ESS::set_background_color(const Color &color) {
_background_color = color;
}
int ESS::get_margin() const {
return _margin;
}
void ESS::set_margin(const int margin) {
_margin = margin;
}
#endif
StringName ESS::get_default_ess_material_cache_class() {
return _default_ess_material_cache_class;
}
void ESS::set_default_ess_material_cache_class(const StringName &cls_name) {
_default_ess_material_cache_class = cls_name;
}
PoolStringArray ESS::material_paths_get() const {
return _material_paths;
}
void ESS::material_paths_set(const PoolStringArray &value) {
_material_paths = value;
}
void ESS::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
Ref<Material> ESS::material_get(const int index) {
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>());
return _materials[index];
}
void ESS::material_set(const int index, const Ref<Material> &value) {
ERR_FAIL_INDEX(index, _materials.size());
_materials.set(index, value);
}
void ESS::material_remove(const int index) {
_materials.remove(index);
}
int ESS::material_get_num() const {
return _materials.size();
}
void ESS::materials_clear() {
_materials.clear();
}
void ESS::materials_load() {
_materials.clear();
for (int i = 0; i < _material_paths.size(); ++i) {
StringName path = _material_paths[i];
ERR_CONTINUE(path == "");
Ref<Material> d = load_resource(path, "Material");
ERR_CONTINUE(!d.is_valid());
_materials.push_back(d);
}
}
void ESS::ensure_materials_loaded() {
if (_materials.size() != _material_paths.size()) {
materials_load();
}
}
Vector<Variant> ESS::materials_get() {
VARIANT_ARRAY_GET(_materials);
}
void ESS::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
}
Ref<ESSMaterialCache> ESS::material_cache_get(const uint64_t key) {
_material_cache_mutex.lock();
if (_material_cache.has(key)) {
Ref<ESSMaterialCache> m = _material_cache[key];
m->inc_ref_count();
_material_cache_mutex.unlock();
return m;
}
ESSMaterialCache *p = Object::cast_to<ESSMaterialCache>(ClassDB::instance(_default_ess_material_cache_class));
if (!p) {
ERR_PRINT("Can't instance the given ESSMaterialCache! class_name: " + String(_default_ess_material_cache_class));
}
Ref<ESSMaterialCache> m(p);
_material_cache[key] = m;
_material_cache_mutex.unlock();
return m;
}
void ESS::material_cache_unref(const uint64_t key) {
_material_cache_mutex.lock();
if (!_material_cache.has(key)) {
_material_cache_mutex.unlock();
ERR_PRINT("ESS::material_cache_custom_key_unref: can't find cache!");
return;
}
Ref<ESSMaterialCache> m = _material_cache[key];
m->dec_ref_count();
if (m->get_ref_count() <= 0) {
_material_cache.erase(key);
}
_material_cache_mutex.unlock();
}
Ref<Resource> ESS::load_resource(const String &path, const String &type_hint) {
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, type_hint);
ERR_FAIL_COND_V(!resl.is_valid(), Ref<Resource>());
resl->wait();
return resl->get_resource();
}
void ESS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_spell_points"), &ESS::get_use_spell_points);
ClassDB::bind_method(D_METHOD("set_use_spell_points", "value"), &ESS::set_use_spell_points);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_spell_points"), "set_use_spell_points", "get_use_spell_points");
ClassDB::bind_method(D_METHOD("get_scale_spells_by_default"), &ESS::get_scale_spells_by_default);
ClassDB::bind_method(D_METHOD("set_scale_spells_by_default", "value"), &ESS::set_scale_spells_by_default);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scale_spells_by_default"), "set_scale_spells_by_default", "get_scale_spells_by_default");
ClassDB::bind_method(D_METHOD("get_automatic_load"), &ESS::get_automatic_load);
ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ESS::set_automatic_load);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
ClassDB::bind_method(D_METHOD("get_use_class_xp"), &ESS::get_use_class_xp);
ClassDB::bind_method(D_METHOD("set_use_class_xp", "value"), &ESS::set_use_class_xp);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_class_xp"), "set_use_class_xp", "get_use_class_xp");
ClassDB::bind_method(D_METHOD("get_allow_class_spell_learning"), &ESS::get_allow_class_spell_learning);
ClassDB::bind_method(D_METHOD("set_allow_class_spell_learning", "value"), &ESS::set_allow_class_spell_learning);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_spell_learning"), "set_allow_class_spell_learning", "get_allow_class_spell_learning");
ClassDB::bind_method(D_METHOD("get_allow_class_recipe_learning"), &ESS::get_allow_class_recipe_learning);
ClassDB::bind_method(D_METHOD("set_allow_class_recipe_learning", "value"), &ESS::set_allow_class_recipe_learning);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_recipe_learning"), "set_allow_class_recipe_learning", "get_allow_class_recipe_learning");
ClassDB::bind_method(D_METHOD("get_auto_learn_spells"), &ESS::get_auto_learn_spells);
ClassDB::bind_method(D_METHOD("set_auto_learn_spells", "value"), &ESS::set_auto_learn_spells);
ADD_PROPERTY(PropertyInfo(Variant::INT, "auto_learn_spells"), "set_auto_learn_spells", "get_auto_learn_spells");
ClassDB::bind_method(D_METHOD("get_resource_db"), &ESS::get_resource_db);
ClassDB::bind_method(D_METHOD("set_resource_db"), &ESS::set_resource_db);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource_db", PROPERTY_HINT_RESOURCE_TYPE, "ESSResourceDB"), "set_resource_db", "get_resource_db");
ClassDB::bind_method(D_METHOD("get_entity_spawner"), &ESS::get_entity_spawner);
ClassDB::bind_method(D_METHOD("set_entity_spawner"), &ESS::set_entity_spawner_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_spawner", PROPERTY_HINT_RESOURCE_TYPE, "ESSEntitySpawner"), "set_entity_spawner", "get_entity_spawner");
ClassDB::bind_method(D_METHOD("get_resource_db_path"), &ESS::get_resource_db_path);
ClassDB::bind_method(D_METHOD("set_resource_db_path", "path"), &ESS::set_resource_db_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_db_path"), "set_resource_db_path", "get_resource_db_path");
//load
ClassDB::bind_method(D_METHOD("load_resource_db"), &ESS::load_resource_db);
ClassDB::bind_method(D_METHOD("load_resource", "path", "type_hint"), &ESS::load_resource, DEFVAL(""));
ClassDB::bind_method(D_METHOD("request_entity_spawn", "info"), &ESS::request_entity_spawn);
ClassDB::bind_method(D_METHOD("request_entity_spawn_deferred", "info"), &ESS::request_entity_spawn_deferred);
ClassDB::bind_method(D_METHOD("load_all"), &ESS::load_all);
//Stats
ClassDB::bind_method(D_METHOD("stat_get_string"), &ESS::stat_get_string);
ClassDB::bind_method(D_METHOD("stat_set_string", "stat_enum_string"), &ESS::stat_set_string);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "stat_string"), "stat_set_string", "stat_get_string");
ClassDB::bind_method(D_METHOD("stat_get_id", "name"), &ESS::stat_get_id);
ClassDB::bind_method(D_METHOD("stat_get_name", "id"), &ESS::stat_get_name);
ClassDB::bind_method(D_METHOD("stat_get_property_id", "name"), &ESS::stat_get_property_id);
ClassDB::bind_method(D_METHOD("stat_get_property_name", "id"), &ESS::stat_get_property_name);
ClassDB::bind_method(D_METHOD("stat_is_property", "name"), &ESS::stat_is_property);
ClassDB::bind_method(D_METHOD("stat_get_count"), &ESS::stat_get_count);
ClassDB::bind_method(D_METHOD("stats_get"), &ESS::stats_get);
ClassDB::bind_method(D_METHOD("stats_set", "array"), &ESS::stats_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "stats"), "stats_set", "stats_get");
ClassDB::bind_method(D_METHOD("stat_get_main_stat_count"), &ESS::stat_get_main_stat_count);
ClassDB::bind_method(D_METHOD("stat_set_main_stat_count", "index"), &ESS::stat_set_main_stat_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "main_stat_count"), "stat_set_main_stat_count", "stat_get_main_stat_count");
//Equipslots
ClassDB::bind_method(D_METHOD("equip_slot_get_string"), &ESS::equip_slot_get_string);
ClassDB::bind_method(D_METHOD("equip_slot_set_string", "equip_slot_enum_string"), &ESS::equip_slot_set_string);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "equip_slot_string"), "equip_slot_set_string", "equip_slot_get_string");
ClassDB::bind_method(D_METHOD("equip_slot_get_id", "name"), &ESS::equip_slot_get_id);
ClassDB::bind_method(D_METHOD("equip_slot_get_name", "id"), &ESS::equip_slot_get_name);
ClassDB::bind_method(D_METHOD("equip_slot_get_property_id", "name"), &ESS::equip_slot_get_property_id);
ClassDB::bind_method(D_METHOD("equip_slot_get_property_name", "id"), &ESS::equip_slot_get_property_name);
ClassDB::bind_method(D_METHOD("equip_slot_is_property", "name"), &ESS::equip_slot_is_property);
ClassDB::bind_method(D_METHOD("equip_slot_get_count"), &ESS::equip_slot_get_count);
ClassDB::bind_method(D_METHOD("equip_slots_get"), &ESS::equip_slots_get);
ClassDB::bind_method(D_METHOD("equip_slots_set", "array"), &ESS::equip_slots_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "equip_slots"), "equip_slots_set", "equip_slots_get");
//Skeletons
ClassDB::bind_method(D_METHOD("entity_types_get"), &ESS::entity_types_get);
ClassDB::bind_method(D_METHOD("entity_types_set", "value"), &ESS::entity_types_set);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_types"), "entity_types_set", "entity_types_get");
ClassDB::bind_method(D_METHOD("skeletons_bones_index_get", "index"), &ESS::skeletons_bones_index_get);
ClassDB::bind_method(D_METHOD("skeletons_bones_count"), &ESS::skeletons_bones_count);
ClassDB::bind_method(D_METHOD("skeletons_bones_get"), &ESS::skeletons_bones_get);
ClassDB::bind_method(D_METHOD("skeletons_bones_set", "value"), &ESS::skeletons_bones_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "skeletons_bones"), "skeletons_bones_set", "skeletons_bones_get");
ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_index_get", "index"), &ESS::skeletons_bone_attachment_index_get);
ClassDB::bind_method(D_METHOD("skeletons_bone_attachments_count"), &ESS::skeletons_bone_attachments_count);
ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_points_get"), &ESS::skeletons_bone_attachment_points_get);
ClassDB::bind_method(D_METHOD("skeletons_bone_attachment_points_set", "value"), &ESS::skeletons_bone_attachment_points_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "skeletons_bone_attachment_points"), "skeletons_bone_attachment_points_set", "skeletons_bone_attachment_points_get");
//Other
ClassDB::bind_method(D_METHOD("model_visual_groups_get"), &ESS::model_visual_groups_get);
ClassDB::bind_method(D_METHOD("model_visual_groups_set", "value"), &ESS::model_visual_groups_set);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "model_visual_groups"), "model_visual_groups_set", "model_visual_groups_get");
ClassDB::bind_method(D_METHOD("texture_layers_get"), &ESS::texture_layers_get);
ClassDB::bind_method(D_METHOD("texture_layers_set", "value"), &ESS::texture_layers_set);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "texture_layers"), "texture_layers_set", "texture_layers_get");
//Levels/XP
ClassDB::bind_method(D_METHOD("get_max_character_level"), &ESS::get_max_character_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_character_level"), "", "get_max_character_level");
ClassDB::bind_method(D_METHOD("get_max_class_level"), &ESS::get_max_class_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_class_level"), "", "get_max_class_level");
ClassDB::bind_method(D_METHOD("get_character_xp", "current_level"), &ESS::get_character_xp);
ClassDB::bind_method(D_METHOD("set_character_xp", "current_level", "value"), &ESS::set_character_xp);
ClassDB::bind_method(D_METHOD("can_character_level_up", "current_level"), &ESS::can_character_level_up);
ClassDB::bind_method(D_METHOD("get_character_xp_data"), &ESS::get_character_xp_data);
ClassDB::bind_method(D_METHOD("set_character_xp_data", "data"), &ESS::set_character_xp_data);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "character_xp_data"), "set_character_xp_data", "get_character_xp_data");
ClassDB::bind_method(D_METHOD("get_class_xp", "current_level"), &ESS::get_class_xp);
ClassDB::bind_method(D_METHOD("set_class_xp", "current_level", "value"), &ESS::set_class_xp);
ClassDB::bind_method(D_METHOD("can_class_level_up", "current_level"), &ESS::can_class_level_up);
ClassDB::bind_method(D_METHOD("get_class_xp_data"), &ESS::get_class_xp_data);
ClassDB::bind_method(D_METHOD("set_class_xp_data", "data"), &ESS::set_character_xp_data);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "class_xp_data"), "set_class_xp_data", "get_class_xp_data");
#ifdef MODULE_TEXTURE_PACKER_ENABLED
ClassDB::bind_method(D_METHOD("get_texture_flags"), &ESS::get_texture_flags);
ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &ESS::set_texture_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &ESS::get_max_atlas_size);
ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &ESS::set_max_atlas_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &ESS::get_keep_original_atlases);
ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &ESS::set_keep_original_atlases);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
ClassDB::bind_method(D_METHOD("get_background_color"), &ESS::get_background_color);
ClassDB::bind_method(D_METHOD("set_background_color", "color"), &ESS::set_background_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
ClassDB::bind_method(D_METHOD("get_margin"), &ESS::get_margin);
ClassDB::bind_method(D_METHOD("set_margin", "size"), &ESS::set_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
#endif
ClassDB::bind_method(D_METHOD("get_default_ess_material_cache_class"), &ESS::get_default_ess_material_cache_class);
ClassDB::bind_method(D_METHOD("set_default_ess_material_cache_class", "cls_name"), &ESS::set_default_ess_material_cache_class);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "default_ess_material_cache_class"), "set_default_ess_material_cache_class", "get_default_ess_material_cache_class");
ClassDB::bind_method(D_METHOD("material_paths_get"), &ESS::material_paths_get);
ClassDB::bind_method(D_METHOD("material_paths_set", "value"), &ESS::material_paths_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "material_paths"), "material_paths_set", "material_paths_get");
ClassDB::bind_method(D_METHOD("material_add", "value"), &ESS::material_add);
ClassDB::bind_method(D_METHOD("material_get", "index"), &ESS::material_get);
ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &ESS::material_set);
ClassDB::bind_method(D_METHOD("material_remove", "index"), &ESS::material_remove);
ClassDB::bind_method(D_METHOD("material_get_num"), &ESS::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &ESS::materials_clear);
ClassDB::bind_method(D_METHOD("materials_load"), &ESS::materials_load);
ClassDB::bind_method(D_METHOD("ensure_materials_loaded"), &ESS::ensure_materials_loaded);
ClassDB::bind_method(D_METHOD("materials_get"), &ESS::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &ESS::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &ESS::material_cache_get);
ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &ESS::material_cache_unref);
}
ESS::ESS() {
instance = this;
_ess_entity_spawner = NULL;
_use_spell_points = GLOBAL_DEF("ess/spells/use_spell_points", false);
_scale_spells_by_default = GLOBAL_DEF("ess/spells/scale_spells_by_default", false);
_allow_class_spell_learning = GLOBAL_DEF("ess/spells/allow_class_spell_learning", false);
_allow_class_recipe_learning = GLOBAL_DEF("ess/spells/allow_class_recipe_learning", false);
_use_class_xp = GLOBAL_DEF("ess/level/use_class_xp", false);
_automatic_class_levelups = GLOBAL_DEF("ess/level/automatic_class_levelups", false);
_use_global_class_level = GLOBAL_DEF("ess/level/use_global_class_level", false);
_auto_learn_spells = GLOBAL_DEF("ess/level/auto_learn_spells", true);
_automatic_load = GLOBAL_DEF("ess/data/automatic_load", false);
_ess_resource_db_path = GLOBAL_DEF("ess/data/ess_resource_db_path", "");
stat_set_string(GLOBAL_DEF("ess/enums/stats", "Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste"));
_stat_main_stat_count = GLOBAL_DEF("ess/enums/main_stat_count", 5);
equip_slot_set_string(GLOBAL_DEF("ess/enums/equip_slots", "Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand"));
_entity_types = GLOBAL_DEF("ess/enums/entity_types", "None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object");
_skeletons_bones = GLOBAL_DEF("ess/enums/skeletons_bones", PoolStringArray());
_skeletons_bone_attachment_points = GLOBAL_DEF("ess/enums/skeletons_bone_attachment_points", PoolStringArray());
_model_visual_groups = GLOBAL_DEF("ess/enums/model_visual_groups", "None,Bodypart,Alt Bodypart,Attachment");
_texture_layers = GLOBAL_DEF("ess/enums/texture_layers", "None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay");
_dminishing_return_categories = GLOBAL_DEF("ess/enums/dminishing_return_categories", "Stun,Sleep,Disorient");
_dminishing_return_length = GLOBAL_DEF("ess/enums/dminishing_return_length", 15.0);
_dminishing_return_steps = GLOBAL_DEF("ess/enums/dminishing_return_steps", 4);
_class_xps = GLOBAL_DEF("ess/xp/class_xps", PoolIntArray());
_character_xps = GLOBAL_DEF("ess/xp/character_xps", PoolIntArray());
#ifdef MODULE_TEXTURE_PACKER_ENABLED
_default_ess_material_cache_class = GLOBAL_DEF("ess/material_cache/default_ess_material_cache_class", "ESSMaterialCachePCM");
#else
_default_ess_material_cache_class = GLOBAL_DEF("ess/material_cache/default_ess_material_cache_class", "ESSMaterialCache");
#endif
#ifdef MODULE_TEXTURE_PACKER_ENABLED
_texture_flags = GLOBAL_DEF("ess/material_cache/texture_flags", Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
_max_atlas_size = GLOBAL_DEF("ess/material_cache/max_atlas_size", 1024);
_keep_original_atlases = GLOBAL_DEF("ess/material_cache/keep_original_atlases", false);
_background_color = GLOBAL_DEF("ess/material_cache/background_color", Color());
_margin = GLOBAL_DEF("ess/material_cache/margin", 0);
#endif
_material_paths = GLOBAL_DEF("ess/material_cache/material_paths", PoolStringArray());
if (!Engine::get_singleton()->is_editor_hint() && _automatic_load) {
call_deferred("load_all");
}
}
ESS::~ESS() {
instance = NULL;
_ess_resource_db.unref();
_ess_entity_spawner = NULL;
_stat_id_to_name.clear();
_stat_name_to_id.clear();
_stat_id_to_property.clear();
_stat_property_to_id.clear();
_equip_slot_id_to_name.clear();
_equip_slot_name_to_id.clear();
_equip_slot_id_to_property.clear();
_equip_slot_property_to_id.clear();
_skeletons_bones.resize(0);
_class_xps.resize(0);
_character_xps.resize(0);
}