mirror of
https://github.com/Relintai/pandemonium_engine.git
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240 lines
8.0 KiB
C++
240 lines
8.0 KiB
C++
/*************************************************************************/
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/* class_profile.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "class_profile.h"
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StringName ClassProfile::get_class_path() const {
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return _class_path;
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}
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void ClassProfile::set_class_path(const StringName &value) {
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_class_path = value;
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}
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String ClassProfile::get_character_class_name() const {
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return _character_class_name;
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}
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void ClassProfile::set_character_class_name(const String &value) {
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_character_class_name = value;
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}
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int ClassProfile::get_level() const {
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return _level;
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}
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void ClassProfile::set_level(const int value) {
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_level = value;
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emit_change();
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}
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int ClassProfile::get_xp() const {
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return _xp;
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}
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void ClassProfile::set_xp(int value) {
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_xp = value;
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emit_change();
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}
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bool ClassProfile::get_actionbar_locked() const {
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return _actionbar_locked;
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}
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void ClassProfile::set_actionbar_locked(const bool value) {
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_actionbar_locked = value;
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emit_change();
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}
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Ref<InputProfile> ClassProfile::get_input_profile() {
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return _input_profile;
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}
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Ref<ActionBarProfile> ClassProfile::get_default_action_bar_profile() {
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return _action_bar_profile;
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}
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void ClassProfile::emit_change() {
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emit_signal("changed");
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}
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bool ClassProfile::has_custom_data(const String &p_name) const {
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return _custom_data.has(p_name);
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}
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void ClassProfile::set_custom_data(const String &p_name, const Variant &p_value) {
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if (p_value.get_type() == Variant::NIL) {
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_custom_data.erase(p_name);
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emit_change();
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return;
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};
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_custom_data[p_name] = p_value;
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emit_change();
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}
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Variant ClassProfile::get_custom_data(const String &p_name) const {
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ERR_FAIL_COND_V(!_custom_data.has(p_name), Variant());
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return _custom_data[p_name];
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}
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void ClassProfile::remove_custom_data(const String &p_name) {
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_custom_data.erase(p_name);
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emit_change();
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}
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Dictionary ClassProfile::to_dict() const {
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Dictionary dict;
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dict["character_class_name"] = _character_class_name;
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dict["class_path"] = _class_path;
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dict["level"] = _level;
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dict["xp"] = _xp;
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dict["actionbar_locked"] = _actionbar_locked;
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dict["actionbar_profile"] = _action_bar_profile->to_dict();
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dict["input_profile"] = _input_profile->to_dict();
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dict["custom_data"] = _custom_data;
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return dict;
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}
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void ClassProfile::from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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_character_class_name = dict.get("character_class_name", "");
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_class_path = dict.get("class_path", "");
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_level = dict.get("level", 1);
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_xp = dict.get("xp", 0);
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_actionbar_locked = dict.get("actionbar_locked", false);
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_action_bar_profile->from_dict(dict.get("actionbar_profile", Dictionary()));
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_input_profile->from_dict(dict.get("input_profile", Dictionary()));
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_custom_data = dict.get("custom_data", Dictionary());
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emit_change();
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}
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ClassProfile::ClassProfile() {
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_action_bar_profile.instance();
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_action_bar_profile->set_owner(this);
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_input_profile.instance();
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_input_profile->set_owner(this);
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_level = 1;
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_xp = 0;
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_actionbar_locked = false;
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}
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ClassProfile::ClassProfile(const StringName &class_path) {
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_action_bar_profile.instance();
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_action_bar_profile->set_owner(this);
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_input_profile.instance();
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_input_profile->set_owner(this);
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_class_path = class_path;
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_level = 1;
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_xp = 0;
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_actionbar_locked = false;
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}
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ClassProfile::ClassProfile(const String &class_name, const StringName &class_path, const int level, const int xp, const bool locked) {
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_action_bar_profile.instance();
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_action_bar_profile->set_owner(this);
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_input_profile.instance();
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_input_profile->set_owner(this);
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_character_class_name = class_name;
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_class_path = class_path;
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_level = level;
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_xp = xp;
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_actionbar_locked = true;
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}
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ClassProfile::~ClassProfile() {
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_input_profile.unref();
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_action_bar_profile.unref();
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_custom_data.clear();
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}
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void ClassProfile::load_defaults() {
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_action_bar_profile->load_defaults();
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_input_profile->load_defaults();
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emit_change();
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}
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void ClassProfile::_bind_methods() {
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ADD_SIGNAL(MethodInfo("changed"));
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ClassDB::bind_method(D_METHOD("get_class_path"), &ClassProfile::get_class_path);
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ClassDB::bind_method(D_METHOD("set_class_path", "value"), &ClassProfile::set_class_path);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_path"), "set_class_path", "get_class_path");
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ClassDB::bind_method(D_METHOD("get_character_class_name"), &ClassProfile::get_character_class_name);
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ClassDB::bind_method(D_METHOD("set_character_class_name", "value"), &ClassProfile::set_character_class_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "character_class_name"), "set_character_class_name", "get_character_class_name");
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ClassDB::bind_method(D_METHOD("get_level"), &ClassProfile::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &ClassProfile::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_xp"), &ClassProfile::get_xp);
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ClassDB::bind_method(D_METHOD("set_xp", "value"), &ClassProfile::set_xp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "xp"), "set_xp", "get_xp");
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ClassDB::bind_method(D_METHOD("get_actionbar_locked"), &ClassProfile::get_actionbar_locked);
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ClassDB::bind_method(D_METHOD("set_actionbar_locked", "value"), &ClassProfile::set_actionbar_locked);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "actionbar_locked"), "set_actionbar_locked", "get_actionbar_locked");
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ClassDB::bind_method(D_METHOD("has_custom_data", "name"), &ClassProfile::has_custom_data);
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ClassDB::bind_method(D_METHOD("set_custom_data", "name", "value"), &ClassProfile::set_custom_data);
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ClassDB::bind_method(D_METHOD("remove_custom_data", "name"), &ClassProfile::remove_custom_data);
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ClassDB::bind_method(D_METHOD("get_custom_data", "name"), &ClassProfile::get_custom_data);
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ClassDB::bind_method(D_METHOD("get_input_profile"), &ClassProfile::get_input_profile);
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ClassDB::bind_method(D_METHOD("get_default_action_bar_profile"), &ClassProfile::get_default_action_bar_profile);
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ClassProfile::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &ClassProfile::to_dict);
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}
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