pandemonium_engine/modules/entity_spell_system/profiles/class_profile.cpp

240 lines
8.0 KiB
C++

/*************************************************************************/
/* class_profile.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "class_profile.h"
StringName ClassProfile::get_class_path() const {
return _class_path;
}
void ClassProfile::set_class_path(const StringName &value) {
_class_path = value;
}
String ClassProfile::get_character_class_name() const {
return _character_class_name;
}
void ClassProfile::set_character_class_name(const String &value) {
_character_class_name = value;
}
int ClassProfile::get_level() const {
return _level;
}
void ClassProfile::set_level(const int value) {
_level = value;
emit_change();
}
int ClassProfile::get_xp() const {
return _xp;
}
void ClassProfile::set_xp(int value) {
_xp = value;
emit_change();
}
bool ClassProfile::get_actionbar_locked() const {
return _actionbar_locked;
}
void ClassProfile::set_actionbar_locked(const bool value) {
_actionbar_locked = value;
emit_change();
}
Ref<InputProfile> ClassProfile::get_input_profile() {
return _input_profile;
}
Ref<ActionBarProfile> ClassProfile::get_default_action_bar_profile() {
return _action_bar_profile;
}
void ClassProfile::emit_change() {
emit_signal("changed");
}
bool ClassProfile::has_custom_data(const String &p_name) const {
return _custom_data.has(p_name);
}
void ClassProfile::set_custom_data(const String &p_name, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
_custom_data.erase(p_name);
emit_change();
return;
};
_custom_data[p_name] = p_value;
emit_change();
}
Variant ClassProfile::get_custom_data(const String &p_name) const {
ERR_FAIL_COND_V(!_custom_data.has(p_name), Variant());
return _custom_data[p_name];
}
void ClassProfile::remove_custom_data(const String &p_name) {
_custom_data.erase(p_name);
emit_change();
}
Dictionary ClassProfile::to_dict() const {
Dictionary dict;
dict["character_class_name"] = _character_class_name;
dict["class_path"] = _class_path;
dict["level"] = _level;
dict["xp"] = _xp;
dict["actionbar_locked"] = _actionbar_locked;
dict["actionbar_profile"] = _action_bar_profile->to_dict();
dict["input_profile"] = _input_profile->to_dict();
dict["custom_data"] = _custom_data;
return dict;
}
void ClassProfile::from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_character_class_name = dict.get("character_class_name", "");
_class_path = dict.get("class_path", "");
_level = dict.get("level", 1);
_xp = dict.get("xp", 0);
_actionbar_locked = dict.get("actionbar_locked", false);
_action_bar_profile->from_dict(dict.get("actionbar_profile", Dictionary()));
_input_profile->from_dict(dict.get("input_profile", Dictionary()));
_custom_data = dict.get("custom_data", Dictionary());
emit_change();
}
ClassProfile::ClassProfile() {
_action_bar_profile.instance();
_action_bar_profile->set_owner(this);
_input_profile.instance();
_input_profile->set_owner(this);
_level = 1;
_xp = 0;
_actionbar_locked = false;
}
ClassProfile::ClassProfile(const StringName &class_path) {
_action_bar_profile.instance();
_action_bar_profile->set_owner(this);
_input_profile.instance();
_input_profile->set_owner(this);
_class_path = class_path;
_level = 1;
_xp = 0;
_actionbar_locked = false;
}
ClassProfile::ClassProfile(const String &class_name, const StringName &class_path, const int level, const int xp, const bool locked) {
_action_bar_profile.instance();
_action_bar_profile->set_owner(this);
_input_profile.instance();
_input_profile->set_owner(this);
_character_class_name = class_name;
_class_path = class_path;
_level = level;
_xp = xp;
_actionbar_locked = true;
}
ClassProfile::~ClassProfile() {
_input_profile.unref();
_action_bar_profile.unref();
_custom_data.clear();
}
void ClassProfile::load_defaults() {
_action_bar_profile->load_defaults();
_input_profile->load_defaults();
emit_change();
}
void ClassProfile::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
ClassDB::bind_method(D_METHOD("get_class_path"), &ClassProfile::get_class_path);
ClassDB::bind_method(D_METHOD("set_class_path", "value"), &ClassProfile::set_class_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_path"), "set_class_path", "get_class_path");
ClassDB::bind_method(D_METHOD("get_character_class_name"), &ClassProfile::get_character_class_name);
ClassDB::bind_method(D_METHOD("set_character_class_name", "value"), &ClassProfile::set_character_class_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "character_class_name"), "set_character_class_name", "get_character_class_name");
ClassDB::bind_method(D_METHOD("get_level"), &ClassProfile::get_level);
ClassDB::bind_method(D_METHOD("set_level", "value"), &ClassProfile::set_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
ClassDB::bind_method(D_METHOD("get_xp"), &ClassProfile::get_xp);
ClassDB::bind_method(D_METHOD("set_xp", "value"), &ClassProfile::set_xp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "xp"), "set_xp", "get_xp");
ClassDB::bind_method(D_METHOD("get_actionbar_locked"), &ClassProfile::get_actionbar_locked);
ClassDB::bind_method(D_METHOD("set_actionbar_locked", "value"), &ClassProfile::set_actionbar_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "actionbar_locked"), "set_actionbar_locked", "get_actionbar_locked");
ClassDB::bind_method(D_METHOD("has_custom_data", "name"), &ClassProfile::has_custom_data);
ClassDB::bind_method(D_METHOD("set_custom_data", "name", "value"), &ClassProfile::set_custom_data);
ClassDB::bind_method(D_METHOD("remove_custom_data", "name"), &ClassProfile::remove_custom_data);
ClassDB::bind_method(D_METHOD("get_custom_data", "name"), &ClassProfile::get_custom_data);
ClassDB::bind_method(D_METHOD("get_input_profile"), &ClassProfile::get_input_profile);
ClassDB::bind_method(D_METHOD("get_default_action_bar_profile"), &ClassProfile::get_default_action_bar_profile);
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ClassProfile::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &ClassProfile::to_dict);
}