mirror of
https://github.com/Relintai/pandemonium_engine.git
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123 lines
5.1 KiB
C++
123 lines
5.1 KiB
C++
/*************************************************************************/
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/* model_visual.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "model_visual.h"
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#include "../../singletons/ess.h"
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#include "../../defines.h"
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int ModelVisual::get_layer() {
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return _layer;
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}
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void ModelVisual::set_layer(int layer) {
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_layer = layer;
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}
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//ModelVisualEntries
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Ref<ModelVisualEntry> ModelVisual::get_visual_entry(const int index) const {
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ERR_FAIL_INDEX_V(index, _visual_entries.size(), Ref<ModelVisualEntry>());
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return _visual_entries.get(index);
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}
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void ModelVisual::set_visual_entry(const int index, const Ref<ModelVisualEntry> visual_entry) {
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ERR_FAIL_INDEX(index, _visual_entries.size());
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_visual_entries.set(index, visual_entry);
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}
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void ModelVisual::add_visual_entry(const Ref<ModelVisualEntry> visual_entry) {
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_visual_entries.push_back(visual_entry);
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}
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void ModelVisual::remove_visual_entry(const int index) {
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ERR_FAIL_INDEX(index, _visual_entries.size());
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_visual_entries.remove(index);
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}
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int ModelVisual::get_visual_entry_count() const {
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return _visual_entries.size();
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}
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Vector<Variant> ModelVisual::get_visual_entries() {
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VARIANT_ARRAY_GET(_visual_entries);
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}
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void ModelVisual::set_visual_entries(const Vector<Variant> &visual_entries) {
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VARIANT_ARRAY_SET(visual_entries, _visual_entries, ModelVisualEntry);
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}
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ModelVisual::ModelVisual() {
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_layer = 0;
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}
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ModelVisual::~ModelVisual() {
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_visual_entries.clear();
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}
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void ModelVisual::_validate_property(PropertyInfo &property) const {
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String name = property.name;
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if (name == "layer") {
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property.hint_string = ESS::get_singleton()->texture_layers_get();
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}
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}
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#ifndef DISABLE_DEPRECATED
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// TODO REMOVE AFTER NEXT RELEASE
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bool ModelVisual::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "get_visual_entries") {
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set_visual_entries(p_value);
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return true;
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}
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return false;
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}
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#endif
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void ModelVisual::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_layer"), &ModelVisual::get_layer);
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ClassDB::bind_method(D_METHOD("set_layer", "layer"), &ModelVisual::set_layer);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_ENUM, ""), "set_layer", "get_layer");
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//ModelVisualEntry
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ClassDB::bind_method(D_METHOD("get_visual_entry", "index"), &ModelVisual::get_visual_entry);
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ClassDB::bind_method(D_METHOD("set_visual_entry", "index", "data"), &ModelVisual::set_visual_entry);
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ClassDB::bind_method(D_METHOD("add_visual_entry", "visual_entry"), &ModelVisual::add_visual_entry);
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ClassDB::bind_method(D_METHOD("remove_visual_entry", "index"), &ModelVisual::remove_visual_entry);
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ClassDB::bind_method(D_METHOD("get_visual_entry_count"), &ModelVisual::get_visual_entry_count);
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ClassDB::bind_method(D_METHOD("get_visual_entries"), &ModelVisual::get_visual_entries);
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ClassDB::bind_method(D_METHOD("set_visual_entries", "visual_entrys"), &ModelVisual::set_visual_entries);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "visual_entries", PROPERTY_HINT_NONE, "23/20:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visual_entries", "get_visual_entries");
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}
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