pandemonium_engine/modules/entity_spell_system/data/items/model_visual.cpp

123 lines
5.1 KiB
C++

/*************************************************************************/
/* model_visual.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "model_visual.h"
#include "../../singletons/ess.h"
#include "../../defines.h"
int ModelVisual::get_layer() {
return _layer;
}
void ModelVisual::set_layer(int layer) {
_layer = layer;
}
//ModelVisualEntries
Ref<ModelVisualEntry> ModelVisual::get_visual_entry(const int index) const {
ERR_FAIL_INDEX_V(index, _visual_entries.size(), Ref<ModelVisualEntry>());
return _visual_entries.get(index);
}
void ModelVisual::set_visual_entry(const int index, const Ref<ModelVisualEntry> visual_entry) {
ERR_FAIL_INDEX(index, _visual_entries.size());
_visual_entries.set(index, visual_entry);
}
void ModelVisual::add_visual_entry(const Ref<ModelVisualEntry> visual_entry) {
_visual_entries.push_back(visual_entry);
}
void ModelVisual::remove_visual_entry(const int index) {
ERR_FAIL_INDEX(index, _visual_entries.size());
_visual_entries.remove(index);
}
int ModelVisual::get_visual_entry_count() const {
return _visual_entries.size();
}
Vector<Variant> ModelVisual::get_visual_entries() {
VARIANT_ARRAY_GET(_visual_entries);
}
void ModelVisual::set_visual_entries(const Vector<Variant> &visual_entries) {
VARIANT_ARRAY_SET(visual_entries, _visual_entries, ModelVisualEntry);
}
ModelVisual::ModelVisual() {
_layer = 0;
}
ModelVisual::~ModelVisual() {
_visual_entries.clear();
}
void ModelVisual::_validate_property(PropertyInfo &property) const {
String name = property.name;
if (name == "layer") {
property.hint_string = ESS::get_singleton()->texture_layers_get();
}
}
#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
bool ModelVisual::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "get_visual_entries") {
set_visual_entries(p_value);
return true;
}
return false;
}
#endif
void ModelVisual::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer"), &ModelVisual::get_layer);
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &ModelVisual::set_layer);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_ENUM, ""), "set_layer", "get_layer");
//ModelVisualEntry
ClassDB::bind_method(D_METHOD("get_visual_entry", "index"), &ModelVisual::get_visual_entry);
ClassDB::bind_method(D_METHOD("set_visual_entry", "index", "data"), &ModelVisual::set_visual_entry);
ClassDB::bind_method(D_METHOD("add_visual_entry", "visual_entry"), &ModelVisual::add_visual_entry);
ClassDB::bind_method(D_METHOD("remove_visual_entry", "index"), &ModelVisual::remove_visual_entry);
ClassDB::bind_method(D_METHOD("get_visual_entry_count"), &ModelVisual::get_visual_entry_count);
ClassDB::bind_method(D_METHOD("get_visual_entries"), &ModelVisual::get_visual_entries);
ClassDB::bind_method(D_METHOD("set_visual_entries", "visual_entrys"), &ModelVisual::set_visual_entries);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "visual_entries", PROPERTY_HINT_NONE, "23/20:ModelVisualEntry", PROPERTY_USAGE_DEFAULT, "ModelVisualEntry"), "set_visual_entries", "get_visual_entries");
}