pandemonium_engine/modules/entity_spell_system/data/items/equipment_data.cpp

139 lines
4.7 KiB
C++

/*************************************************************************/
/* equipment_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "equipment_data.h"
#include "item_instance.h"
#include "item_template.h"
#include "../../singletons/ess.h"
Ref<ItemTemplate> EquipmentData::get_slot(int index) {
ERR_FAIL_INDEX_V(index, _entries.size(), Ref<ItemTemplate>());
return _entries[index];
}
void EquipmentData::set_slot(int index, Ref<ItemTemplate> entry) {
ERR_FAIL_INDEX(index, _entries.size());
_entries.write[index] = entry;
}
Ref<ItemInstance> EquipmentData::get_item(int index) {
ERR_FAIL_INDEX_V(index, _entries.size(), Ref<ItemInstance>());
Ref<ItemTemplate> ede = _entries[index];
if (!ede.is_valid())
return Ref<ItemInstance>();
return ede->create_item_instance();
}
EquipmentData::EquipmentData() {
if (ESS::get_singleton()) {
_entries.resize(ESS::get_singleton()->equip_slot_get_count());
}
}
EquipmentData::~EquipmentData() {
_entries.clear();
}
bool EquipmentData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!ESS::get_singleton(), false);
String name = p_name;
if (name.get_slicec('/', 0) == "slot") {
StringName prop = name.get_slicec('/', 1);
if (ESS::get_singleton()->equip_slot_is_property(prop)) {
int id = ESS::get_singleton()->equip_slot_get_property_id(prop);
if (_entries.size() < id) {
return false;
}
_entries.set(id, p_value);
return true;
} else {
return false;
}
} else {
return false;
}
return true;
}
bool EquipmentData::_get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V(!ESS::get_singleton(), false);
String name = p_name;
if (name.get_slicec('/', 0) == "slot") {
StringName prop = name.get_slicec('/', 1);
if (ESS::get_singleton()->equip_slot_is_property(prop)) {
int id = ESS::get_singleton()->equip_slot_get_property_id(prop);
if (_entries.size() < id) {
return false;
}
r_ret = _entries[id];
return true;
} else {
return false;
}
} else {
return false;
}
return true;
}
void EquipmentData::_get_property_list(List<PropertyInfo> *p_list) const {
ERR_FAIL_COND(!ESS::get_singleton());
for (int i = 0; i < ESS::get_singleton()->equip_slot_get_count(); ++i) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "slot/" + ESS::get_singleton()->equip_slot_get_property_name(i), PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"));
}
}
void EquipmentData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slot", "index"), &EquipmentData::get_slot);
ClassDB::bind_method(D_METHOD("set_slot", "index", "entry"), &EquipmentData::set_slot);
}