mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
116 lines
4.6 KiB
XML
116 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputMap" inherits="Object" version="4.3">
|
|
<brief_description>
|
|
Singleton that manages [InputEventAction].
|
|
</brief_description>
|
|
<description>
|
|
Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
|
|
</description>
|
|
<tutorials>
|
|
<link>$DOCS_URL/tutorials/inputs/inputevent.html#inputmap</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="action_add_event">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<argument index="1" name="event" type="InputEvent" />
|
|
<description>
|
|
Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
|
|
</description>
|
|
</method>
|
|
<method name="action_erase_event">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<argument index="1" name="event" type="InputEvent" />
|
|
<description>
|
|
Removes an [InputEvent] from an action.
|
|
</description>
|
|
</method>
|
|
<method name="action_erase_events">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<description>
|
|
Removes all events from an action.
|
|
</description>
|
|
</method>
|
|
<method name="action_get_deadzone">
|
|
<return type="float" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<description>
|
|
Returns a deadzone value for the action.
|
|
</description>
|
|
</method>
|
|
<method name="action_has_event">
|
|
<return type="bool" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<argument index="1" name="event" type="InputEvent" />
|
|
<description>
|
|
Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
|
|
</description>
|
|
</method>
|
|
<method name="action_set_deadzone">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<argument index="1" name="deadzone" type="float" />
|
|
<description>
|
|
Sets a deadzone value for the action.
|
|
</description>
|
|
</method>
|
|
<method name="add_action">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<argument index="1" name="deadzone" type="float" default="0.5" />
|
|
<description>
|
|
Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
|
|
An [InputEvent] can then be added to this action with [method action_add_event].
|
|
</description>
|
|
</method>
|
|
<method name="erase_action">
|
|
<return type="void" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<description>
|
|
Removes an action from the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="event_is_action" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="event" type="InputEvent" />
|
|
<argument index="1" name="action" type="StringName" />
|
|
<argument index="2" name="exact_match" type="bool" default="false" />
|
|
<description>
|
|
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
|
|
If [code]exact_match[/code] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
|
|
</description>
|
|
</method>
|
|
<method name="get_action_list">
|
|
<return type="Array" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<description>
|
|
Returns an array of [InputEvent]s associated with a given action.
|
|
[b]Note:[/b] When used in the editor (e.g. a tool script or [EditorPlugin]), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the [code]input/*[/code] settings from [ProjectSettings].
|
|
</description>
|
|
</method>
|
|
<method name="get_actions">
|
|
<return type="Array" />
|
|
<description>
|
|
Returns an array of all actions in the [InputMap].
|
|
</description>
|
|
</method>
|
|
<method name="has_action" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="action" type="StringName" />
|
|
<description>
|
|
Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
|
|
</description>
|
|
</method>
|
|
<method name="load_from_globals">
|
|
<return type="void" />
|
|
<description>
|
|
Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|