mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
142 lines
6.6 KiB
XML
142 lines
6.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="4.3">
|
|
<brief_description>
|
|
Blends linearly between three [AnimationNode] of any type placed in a 2D space.
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree].
|
|
This node allows you to blend linearly between three animations using a [Vector2] weight.
|
|
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_blend_point">
|
|
<return type="void" />
|
|
<argument index="0" name="node" type="AnimationRootNode" />
|
|
<argument index="1" name="pos" type="Vector2" />
|
|
<argument index="2" name="at_index" type="int" default="-1" />
|
|
<description>
|
|
Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
|
|
</description>
|
|
</method>
|
|
<method name="add_triangle">
|
|
<return type="void" />
|
|
<argument index="0" name="x" type="int" />
|
|
<argument index="1" name="y" type="int" />
|
|
<argument index="2" name="z" type="int" />
|
|
<argument index="3" name="at_index" type="int" default="-1" />
|
|
<description>
|
|
Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
|
|
</description>
|
|
</method>
|
|
<method name="get_blend_point_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of points in the blend space.
|
|
</description>
|
|
</method>
|
|
<method name="get_blend_point_node" qualifiers="const">
|
|
<return type="AnimationRootNode" />
|
|
<argument index="0" name="point" type="int" />
|
|
<description>
|
|
Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_blend_point_position" qualifiers="const">
|
|
<return type="Vector2" />
|
|
<argument index="0" name="point" type="int" />
|
|
<description>
|
|
Returns the position of the point at index [code]point[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_triangle_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the number of triangles in the blend space.
|
|
</description>
|
|
</method>
|
|
<method name="get_triangle_point">
|
|
<return type="int" />
|
|
<argument index="0" name="triangle" type="int" />
|
|
<argument index="1" name="point" type="int" />
|
|
<description>
|
|
Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
|
|
</description>
|
|
</method>
|
|
<method name="remove_blend_point">
|
|
<return type="void" />
|
|
<argument index="0" name="point" type="int" />
|
|
<description>
|
|
Removes the point at index [code]point[/code] from the blend space.
|
|
</description>
|
|
</method>
|
|
<method name="remove_triangle">
|
|
<return type="void" />
|
|
<argument index="0" name="triangle" type="int" />
|
|
<description>
|
|
Removes the triangle at index [code]triangle[/code] from the blend space.
|
|
</description>
|
|
</method>
|
|
<method name="set_blend_point_node">
|
|
<return type="void" />
|
|
<argument index="0" name="point" type="int" />
|
|
<argument index="1" name="node" type="AnimationRootNode" />
|
|
<description>
|
|
Changes the [AnimationNode] referenced by the point at index [code]point[/code].
|
|
</description>
|
|
</method>
|
|
<method name="set_blend_point_position">
|
|
<return type="void" />
|
|
<argument index="0" name="point" type="int" />
|
|
<argument index="1" name="pos" type="Vector2" />
|
|
<description>
|
|
Updates the position of the point at index [code]point[/code] on the blend axis.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
|
|
If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
|
|
</member>
|
|
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
|
|
Controls the interpolation between animations. See [enum BlendMode] constants.
|
|
</member>
|
|
<member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )">
|
|
The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
|
|
</member>
|
|
<member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )">
|
|
The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
|
|
</member>
|
|
<member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )">
|
|
Position increment to snap to when moving a point.
|
|
</member>
|
|
<member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x"">
|
|
Name of the blend space's X axis.
|
|
</member>
|
|
<member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default=""y"">
|
|
Name of the blend space's Y axis.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="triangles_updated">
|
|
<description>
|
|
Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
|
|
The interpolation between animations is linear.
|
|
</constant>
|
|
<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
|
|
The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
|
|
</constant>
|
|
<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
|
|
Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
|
|
</constant>
|
|
</constants>
|
|
</class>
|