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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#ifndef GSAI_STEERING_AGENT_H
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#define GSAI_STEERING_AGENT_H
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#include "core/int_types.h"
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#include "core/math/vector3.h"
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#include "core/object/reference.h"
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#include "gsai_agent_location.h"
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class GSAISteeringAgent : public GSAIAgentLocation {
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GDCLASS(GSAISteeringAgent, GSAIAgentLocation);
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public:
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float get_zero_linear_speed_threshold() const;
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void set_zero_linear_speed_threshold(const float val);
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float get_linear_speed_max() const;
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void set_linear_speed_max(const float val);
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float get_linear_acceleration_max() const;
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void set_linear_acceleration_max(const float val);
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float get_angular_speed_max() const;
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void set_angular_speed_max(const float val);
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float get_angular_acceleration_max() const;
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void set_angular_acceleration_max(const float val);
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Vector3 get_linear_velocity();
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void set_linear_velocity(const Vector3 &val);
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float get_angular_velocity() const;
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void set_angular_velocity(const float val);
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float get_bounding_radius() const;
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void set_bounding_radius(const float val);
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bool get_is_tagged() const;
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void set_is_tagged(const bool val);
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GSAISteeringAgent();
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~GSAISteeringAgent();
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protected:
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static void _bind_methods();
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float zero_linear_speed_threshold;
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float linear_speed_max;
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float linear_acceleration_max;
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float angular_speed_max;
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float angular_acceleration_max;
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Vector3 linear_velocity;
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float angular_velocity;
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float bounding_radius;
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bool is_tagged;
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};
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#endif
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