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https://github.com/Relintai/pandemonium_engine.git
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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
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#include "gsai_face.h"
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#include "../gsai_steering_agent.h"
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#include "../gsai_target_acceleration.h"
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#include "../gsai_utils.h"
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void GSAIFace::face(const Ref<GSAITargetAcceleration> &acceleration, const Vector3 &target_position) {
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call("_face", acceleration, target_position);
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}
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void GSAIFace::_face(Ref<GSAITargetAcceleration> acceleration, Vector3 target_position) {
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ERR_FAIL_COND(!agent.is_valid());
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Vector3 to_target = target_position - agent->get_position();
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float distance_squared = to_target.length_squared();
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if (distance_squared < agent->get_zero_linear_speed_threshold()) {
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acceleration->set_zero();
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} else {
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float orientation;
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if (use_z) {
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orientation = GSAIUtils::vector3_to_angle(to_target);
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} else {
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orientation = GSAIUtils::vector2_to_angle(GSAIUtils::to_vector2(to_target));
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}
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match_orientation(acceleration, orientation);
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}
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}
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void GSAIFace::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
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ERR_FAIL_COND(!target.is_valid());
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face(acceleration, target->get_position());
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}
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GSAIFace::GSAIFace() {
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}
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GSAIFace::~GSAIFace() {
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}
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void GSAIFace::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_face", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), PropertyInfo(Variant::VECTOR3, "target_position")));
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ClassDB::bind_method(D_METHOD("face", "acceleration", "target_position"), &GSAIFace::face);
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ClassDB::bind_method(D_METHOD("_face", "acceleration", "target_position"), &GSAIFace::_face);
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}
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