pandemonium_engine/modules/web/http/web_node.h

137 lines
3.6 KiB
C++

#ifndef WEB_NODE_H
#define WEB_NODE_H
#include "../../modules_enabled.gen.h"
#include "core/hash_map.h"
#include "core/os/rw_lock.h"
#include "core/reference.h"
#include "core/variant.h"
#include "scene/main/node.h"
class WebServerRequest;
#if WEB_SETTINGS_ENABLED
class Settings;
#endif
class WebServer;
class WebPermission;
#ifdef MODULE_DATABASE_ENABLED
class Database;
class TableBuilder;
class QueryBuilder;
#endif
//note add an alterative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
class WebNode : public Node {
GDCLASS(WebNode, Node);
public:
enum {
NOTIFICATION_WEB_TREE_WRITE_LOCKED = 2000,
};
String get_uri_segment();
void set_uri_segment(const String &val);
String get_full_uri(const bool slash_at_the_end = true);
String get_full_uri_parent(const bool slash_at_the_end = true);
//Maybe this settings class could be a resource, also it needs a new name
#if WEB_SETTINGS_ENABLED
Settings *get_settings();
void set_settings(Settings *settings);
#endif
Ref<WebPermission> get_web_permission();
void set_web_permission(const Ref<WebPermission> &wp);
bool get_routing_enabled();
void set_routing_enabled(const bool value);
#ifdef MODULE_DATABASE_ENABLED
Ref<Database> get_database();
void set_database(const Ref<Database> &db);
Ref<TableBuilder> get_table_builder();
Ref<QueryBuilder> get_query_builder();
#endif
void handle_request_main(Ref<WebServerRequest> request);
virtual void _handle_request_main(Ref<WebServerRequest> request);
void handle_request(Ref<WebServerRequest> request);
virtual void _handle_request(Ref<WebServerRequest> request);
void handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
virtual void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
void render_index(Ref<WebServerRequest> request);
void render_preview(Ref<WebServerRequest> request);
void render_menu(Ref<WebServerRequest> request);
void render_main_menu(Ref<WebServerRequest> request);
virtual void _render_index(Ref<WebServerRequest> request);
virtual void _render_preview(Ref<WebServerRequest> request);
virtual void _render_menu(Ref<WebServerRequest> request);
virtual void _render_main_menu(Ref<WebServerRequest> request);
void create_table();
void drop_table();
void udpate_table();
void create_default_entries();
virtual void _create_table();
virtual void _drop_table();
virtual void _udpate_table();
virtual void _create_default_entries();
void migrate(const bool clear, const bool seed);
virtual void _migrate(const bool clear, const bool seed);
bool try_route_request_to_children(Ref<WebServerRequest> request);
WebNode *get_request_handler_child(Ref<WebServerRequest> request);
void build_handler_map();
void clear_handlers();
void request_write_lock();
WebServer *get_server();
WebNode *get_web_root();
WebNode *get_parent_webnode();
void add_child_notify(Node *p_child);
void remove_child_notify(Node *p_child);
WebNode();
~WebNode();
protected:
void _notification(const int what);
static void _bind_methods();
String _uri_segment;
#if WEB_SETTINGS_ENABLED
Settings *_settings;
#endif
#ifdef MODULE_DATABASE_ENABLED
Ref<Database> _database;
#endif
bool _routing_enabled;
WebNode *_index_node;
HashMap<String, WebNode *> _node_route_map;
RWLock _handler_map_lock;
Ref<WebPermission> _web_permission;
//TODO this should be atomic
bool _write_lock_requested;
RWLock _rw_lock;
};
#endif