mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef MM_FBM_NOISE_H
|
|
#define MM_FBM_NOISE_H
|
|
|
|
#include "../mm_node.h"
|
|
#include "../mm_node_universal_property.h"
|
|
|
|
class MMFbmNoise : public MMNode {
|
|
GDCLASS(MMFbmNoise, MMNode);
|
|
|
|
public:
|
|
Ref<MMNodeUniversalProperty> get_image();
|
|
void set_image(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
int get_type() const;
|
|
void set_type(const int val);
|
|
|
|
Vector2 get_scale();
|
|
void set_scale(const Vector2 &val);
|
|
|
|
int get_folds() const;
|
|
void set_folds(const int val);
|
|
|
|
int get_iterations() const;
|
|
void set_iterations(const int val);
|
|
|
|
float get_persistence() const;
|
|
void set_persistence(const float val);
|
|
|
|
void _init_properties();
|
|
void _register_methods(MMGraphNode *mm_graph_node);
|
|
Color _get_value_for(const Vector2 &uv, const int pseed);
|
|
void _render(const Ref<MMMaterial> &material);
|
|
|
|
MMFbmNoise();
|
|
~MMFbmNoise();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<MMNodeUniversalProperty> image;
|
|
//export(int, "Value,Perlin,Simplex,Cellular1,Cellular2,Cellular3,Cellular4,Cellular5,Cellular6")
|
|
int type;
|
|
Vector2 scale;
|
|
int folds;
|
|
int iterations;
|
|
float persistence;
|
|
};
|
|
|
|
#endif
|