mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* database.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "database.h"
|
|
|
|
#include "database_connection.h"
|
|
#include "query_builder.h"
|
|
#include "query_result.h"
|
|
#include "table_builder.h"
|
|
|
|
String Database::get_connection_string() {
|
|
return _connection_string;
|
|
}
|
|
void Database::set_connection_string(const String &val) {
|
|
_connection_string = val;
|
|
}
|
|
|
|
Ref<DatabaseConnection> Database::get_connection() {
|
|
return _allocate_connection();
|
|
}
|
|
|
|
Ref<DatabaseConnection> Database::_allocate_connection() {
|
|
//Ref<DatabaseConnection> dbc;
|
|
//dbc.instance();
|
|
//dbc->set_owner(this); //if needed
|
|
//dbc->database_connect(_connection_string);
|
|
//return dbc;
|
|
|
|
return Ref<DatabaseConnection>();
|
|
}
|
|
|
|
Database::Database() {
|
|
}
|
|
|
|
Database::~Database() {
|
|
}
|
|
|
|
void Database::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_connection_string"), &Database::get_connection_string);
|
|
ClassDB::bind_method(D_METHOD("set_connection_string", "value"), &Database::set_connection_string);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "connection_string"), "set_connection_string", "get_connection_string");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_connection"), &Database::get_connection);
|
|
}
|