pandemonium_engine/core/string/translation.cpp
2024-04-06 13:46:57 +02:00

720 lines
23 KiB
C++

/*************************************************************************/
/* translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "translation.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/locales.h"
#include "core/os/os.h"
PoolVector<String> Translation::_get_messages() const {
PoolVector<String> msgs;
msgs.resize(translation_map.size() * 2);
int idx = 0;
for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
msgs.set(idx + 0, E->key());
msgs.set(idx + 1, E->get());
idx += 2;
}
return msgs;
}
PoolVector<String> Translation::_get_message_list() const {
PoolVector<String> msgs;
msgs.resize(translation_map.size());
int idx = 0;
for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
msgs.set(idx, E->key());
idx += 1;
}
return msgs;
}
void Translation::_set_messages(const PoolVector<String> &p_messages) {
int msg_count = p_messages.size();
ERR_FAIL_COND(msg_count % 2);
PoolVector<String>::Read r = p_messages.read();
for (int i = 0; i < msg_count; i += 2) {
add_message(r[i + 0], r[i + 1]);
}
}
void Translation::set_locale(const String &p_locale) {
locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
}
void Translation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {
if (p_context != StringName()) {
WARN_PRINT("Translation class doesn't handle context.");
}
add_message(p_src_text, p_xlated_text);
}
StringName Translation::get_context_message(const StringName &p_src_text, const StringName &p_context) const {
if (p_context != StringName()) {
WARN_PRINT("Translation class doesn't handle context.");
}
return get_message(p_src_text);
}
void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) {
translation_map[p_src_text] = p_xlated_text;
}
StringName Translation::get_message(const StringName &p_src_text) const {
if (get_script_instance()) {
return get_script_instance()->call("_get_message", p_src_text);
}
const RBMap<StringName, StringName>::Element *E = translation_map.find(p_src_text);
if (!E) {
return StringName();
}
return E->get();
}
void Translation::erase_message(const StringName &p_src_text) {
translation_map.erase(p_src_text);
}
void Translation::get_message_list(List<StringName> *r_messages) const {
for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
r_messages->push_back(E->key());
}
}
int Translation::get_message_count() const {
return translation_map.size();
};
void Translation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_locale", "locale"), &Translation::set_locale);
ClassDB::bind_method(D_METHOD("get_locale"), &Translation::get_locale);
ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message"), &Translation::add_message);
ClassDB::bind_method(D_METHOD("get_message", "src_message"), &Translation::get_message);
ClassDB::bind_method(D_METHOD("erase_message", "src_message"), &Translation::erase_message);
ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list);
ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count);
ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages);
ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages);
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_message", PropertyInfo(Variant::STRING, "src_message")));
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale");
}
Translation::Translation() :
locale("en") {
}
///////////////////////////////////////////////
void ContextTranslation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {
if (p_context == StringName()) {
add_message(p_src_text, p_xlated_text);
} else {
context_translation_map[p_context][p_src_text] = p_xlated_text;
}
}
StringName ContextTranslation::get_context_message(const StringName &p_src_text, const StringName &p_context) const {
if (p_context == StringName()) {
return get_message(p_src_text);
}
const RBMap<StringName, RBMap<StringName, StringName>>::Element *context = context_translation_map.find(p_context);
if (!context) {
return StringName();
}
const RBMap<StringName, StringName>::Element *message = context->get().find(p_src_text);
if (!message) {
return StringName();
}
return message->get();
}
///////////////////////////////////////////////
Vector<TranslationServer::LocaleScriptInfo> TranslationServer::locale_script_info;
RBMap<String, String> TranslationServer::language_map;
RBMap<String, String> TranslationServer::script_map;
RBMap<String, String> TranslationServer::locale_rename_map;
RBMap<String, String> TranslationServer::country_name_map;
RBMap<String, String> TranslationServer::variant_map;
RBMap<String, String> TranslationServer::country_rename_map;
void TranslationServer::init_locale_info() {
// Init locale info.
language_map.clear();
int idx = 0;
while (language_list[idx][0] != nullptr) {
language_map[language_list[idx][0]] = String::utf8(language_list[idx][1]);
idx++;
}
// Init locale-script map.
locale_script_info.clear();
idx = 0;
while (locale_scripts[idx][0] != nullptr) {
LocaleScriptInfo info;
info.name = locale_scripts[idx][0];
info.script = locale_scripts[idx][1];
info.default_country = locale_scripts[idx][2];
Vector<String> supported_countries = String(locale_scripts[idx][3]).split(",", false);
for (int i = 0; i < supported_countries.size(); i++) {
info.supported_countries.insert(supported_countries[i]);
}
locale_script_info.push_back(info);
idx++;
}
// Init supported script list.
script_map.clear();
idx = 0;
while (script_list[idx][0] != nullptr) {
script_map[script_list[idx][1]] = String::utf8(script_list[idx][0]);
idx++;
}
// Init regional variant map.
variant_map.clear();
idx = 0;
while (locale_variants[idx][0] != nullptr) {
variant_map[locale_variants[idx][0]] = locale_variants[idx][1];
idx++;
}
// Init locale renames.
locale_rename_map.clear();
idx = 0;
while (locale_renames[idx][0] != nullptr) {
if (!String(locale_renames[idx][1]).empty()) {
locale_rename_map[locale_renames[idx][0]] = locale_renames[idx][1];
}
idx++;
}
// Init country names.
country_name_map.clear();
idx = 0;
while (country_names[idx][0] != nullptr) {
country_name_map[String(country_names[idx][0])] = String::utf8(country_names[idx][1]);
idx++;
}
// Init country renames.
country_rename_map.clear();
idx = 0;
while (country_renames[idx][0] != nullptr) {
if (!String(country_renames[idx][1]).empty()) {
country_rename_map[country_renames[idx][0]] = country_renames[idx][1];
}
idx++;
}
}
String TranslationServer::standardize_locale(const String &p_locale) const {
// Replaces '-' with '_' for macOS style locales.
String univ_locale = p_locale.replace("-", "_");
// Extract locale elements.
String lang, script, country, variant;
Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_");
lang = locale_elements[0];
if (locale_elements.size() >= 2) {
if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
script = locale_elements[1];
}
if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
country = locale_elements[1];
}
}
if (locale_elements.size() >= 3) {
if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
country = locale_elements[2];
} else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) {
variant = locale_elements[2].to_lower();
}
}
if (locale_elements.size() >= 4) {
if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang) {
variant = locale_elements[3].to_lower();
}
}
// Try extract script and variant from the extra part.
Vector<String> script_extra = univ_locale.get_slice("@", 1).split(";");
for (int i = 0; i < script_extra.size(); i++) {
if (script_extra[i].to_lower() == "cyrillic") {
script = "Cyrl";
break;
} else if (script_extra[i].to_lower() == "latin") {
script = "Latn";
break;
} else if (script_extra[i].to_lower() == "devanagari") {
script = "Deva";
break;
} else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang) {
variant = script_extra[i].to_lower();
}
}
// Handles known non-ISO language names used e.g. on Windows.
if (locale_rename_map.has(lang)) {
lang = locale_rename_map[lang];
}
// Handle country renames.
if (country_rename_map.has(country)) {
country = country_rename_map[country];
}
// Remove unsupported script codes.
if (!script_map.has(script)) {
script = "";
}
// Add script code base on language and country codes for some ambiguous cases.
if (script.empty()) {
for (int i = 0; i < locale_script_info.size(); i++) {
const LocaleScriptInfo &info = locale_script_info[i];
if (info.name == lang) {
if (country.empty() || info.supported_countries.has(country)) {
script = info.script;
break;
}
}
}
}
if (!script.empty() && country.empty()) {
// Add conntry code based on script for some ambiguous cases.
for (int i = 0; i < locale_script_info.size(); i++) {
const LocaleScriptInfo &info = locale_script_info[i];
if (info.name == lang && info.script == script) {
country = info.default_country;
break;
}
}
}
// Combine results.
String locale = lang;
if (!script.empty()) {
locale = locale + "_" + script;
}
if (!country.empty()) {
locale = locale + "_" + country;
}
if (!variant.empty()) {
locale = locale + "_" + variant;
}
return locale;
}
int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
String locale_a = standardize_locale(p_locale_a);
String locale_b = standardize_locale(p_locale_b);
if (locale_a == locale_b) {
// Exact match.
return 10;
}
Vector<String> locale_a_elements = locale_a.split("_");
Vector<String> locale_b_elements = locale_b.split("_");
if (locale_a_elements[0] == locale_b_elements[0]) {
// Matching language, both locales have extra parts.
// Return number of matching elements.
int matching_elements = 1;
for (int i = 1; i < locale_a_elements.size(); i++) {
for (int j = 1; j < locale_b_elements.size(); j++) {
if (locale_a_elements[i] == locale_b_elements[j]) {
matching_elements++;
}
}
}
return matching_elements;
} else {
// No match.
return 0;
}
}
String TranslationServer::get_locale_name(const String &p_locale) const {
String locale = standardize_locale(p_locale);
String lang, script, country;
Vector<String> locale_elements = locale.split("_");
lang = locale_elements[0];
if (locale_elements.size() >= 2) {
if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
script = locale_elements[1];
}
if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
country = locale_elements[1];
}
}
if (locale_elements.size() >= 3) {
if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
country = locale_elements[2];
}
}
String name = language_map[lang];
if (!script.empty()) {
name = name + " (" + script_map[script] + ")";
}
if (!country.empty()) {
name = name + ", " + country_name_map[country];
}
return name;
}
Vector<String> TranslationServer::get_all_languages() const {
Vector<String> languages;
for (RBMap<String, String>::Element *E = language_map.front(); E; E = E->next()) {
languages.push_back(E->key());
}
return languages;
}
String TranslationServer::get_language_name(const String &p_language) const {
return language_map[p_language];
}
Vector<String> TranslationServer::get_all_scripts() const {
Vector<String> scripts;
for (RBMap<String, String>::Element *E = script_map.front(); E; E = E->next()) {
scripts.push_back(E->key());
}
return scripts;
}
String TranslationServer::get_script_name(const String &p_script) const {
return script_map[p_script];
}
Vector<String> TranslationServer::get_all_countries() const {
Vector<String> countries;
for (RBMap<String, String>::Element *E = country_name_map.front(); E; E = E->next()) {
countries.push_back(E->key());
}
return countries;
}
String TranslationServer::get_country_name(const String &p_country) const {
return country_name_map[p_country];
}
void TranslationServer::set_locale(const String &p_locale) {
locale = standardize_locale(p_locale);
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
ResourceLoader::reload_translation_remaps();
}
String TranslationServer::get_locale() const {
return locale;
}
Array TranslationServer::get_loaded_locales() const {
Array locales;
for (RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), Array());
String l = t->get_locale();
locales.push_back(l);
}
return locales;
}
void TranslationServer::add_translation(const Ref<Translation> &p_translation) {
translations.insert(p_translation);
}
void TranslationServer::remove_translation(const Ref<Translation> &p_translation) {
translations.erase(p_translation);
}
void TranslationServer::clear() {
translations.clear();
};
StringName TranslationServer::translate(const StringName &p_message) const {
// Match given message against the translation catalog for the project locale.
if (!enabled) {
return p_message;
}
StringName res;
int best_score = 0;
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
int score = compare_locales(locale, l);
if (score > 0 && score >= best_score) {
StringName r = t->get_message(p_message);
if (!r) {
continue;
}
res = r;
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
if (!res && fallback.length() >= 2) {
best_score = 0;
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
int score = compare_locales(fallback, l);
if (score > 0 && score >= best_score) {
StringName r = t->get_message(p_message);
if (!r) {
continue;
}
res = r;
best_score = score;
if (score == 10) {
break; // Exact match, skip the rest.
}
}
}
}
if (!res) {
return p_message;
}
return res;
}
StringName TranslationServer::translate_to(const StringName &p_message, const String &p_locale) const {
// Match given message against the translation catalog for the project locale.
if (!enabled) {
return p_message;
}
ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_message, "Could not translate message as configured locale '" + p_locale + "' is invalid.");
// Locale can be of the form 'll_CC', i.e. language code and regional code,
// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
// To find the relevant translation, we look for those with locale starting
// with the language code, and then if any is an exact match for the long
// form. If not found, we fall back to a near match (another locale with
// same language code).
StringName res;
String lang = standardize_locale(p_locale);
bool near_match = false;
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
bool exact_match = (l == p_locale);
if (!exact_match) {
if (near_match) {
continue; // Only near-match once, but keep looking for exact matches.
}
if (standardize_locale(l) != lang) {
continue; // Language code does not match.
}
}
StringName r = t->get_message(p_message);
if (!r) {
continue;
}
res = r;
if (exact_match) {
break;
} else {
near_match = true;
}
}
if (!res) {
// fall back to the app's default locale
return translate(p_message);
}
return res;
}
TranslationServer *TranslationServer::singleton = nullptr;
bool TranslationServer::_load_translations(const String &p_from) {
if (ProjectSettings::get_singleton()->has_setting(p_from)) {
PoolVector<String> translations = ProjectSettings::get_singleton()->get(p_from);
int tcount = translations.size();
if (tcount) {
PoolVector<String>::Read r = translations.read();
for (int i = 0; i < tcount; i++) {
Ref<Translation> tr = ResourceLoader::load(r[i]);
if (tr.is_valid()) {
add_translation(tr);
}
}
}
return true;
}
return false;
}
void TranslationServer::setup() {
String test = GLOBAL_DEF("locale/test", "");
test = test.strip_edges();
if (test != "") {
set_locale(test);
} else {
set_locale(OS::get_singleton()->get_locale());
}
fallback = GLOBAL_DEF("locale/fallback", "en");
#ifdef TOOLS_ENABLED
ProjectSettings::get_singleton()->set_custom_property_info("locale/fallback", PropertyInfo(Variant::STRING, "locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
#endif
}
void TranslationServer::set_tool_translation(const Ref<Translation> &p_translation) {
tool_translation = p_translation;
}
StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const {
if (tool_translation.is_valid()) {
StringName r = tool_translation->get_context_message(p_message, p_context);
if (r) {
return r;
}
}
return p_message;
}
void TranslationServer::set_doc_translation(const Ref<Translation> &p_translation) {
doc_translation = p_translation;
}
StringName TranslationServer::doc_translate(const StringName &p_message) const {
if (doc_translation.is_valid()) {
StringName r = doc_translation->get_message(p_message);
if (r) {
return r;
}
}
return p_message;
}
void TranslationServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale);
ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale);
ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales);
ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale);
ClassDB::bind_method(D_METHOD("get_all_languages"), &TranslationServer::get_all_languages);
ClassDB::bind_method(D_METHOD("get_language_name", "language"), &TranslationServer::get_language_name);
ClassDB::bind_method(D_METHOD("get_all_scripts"), &TranslationServer::get_all_scripts);
ClassDB::bind_method(D_METHOD("get_script_name", "script"), &TranslationServer::get_script_name);
ClassDB::bind_method(D_METHOD("get_all_countries"), &TranslationServer::get_all_countries);
ClassDB::bind_method(D_METHOD("get_country_name", "country"), &TranslationServer::get_country_name);
ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name);
ClassDB::bind_method(D_METHOD("translate", "message"), &TranslationServer::translate);
ClassDB::bind_method(D_METHOD("translate_to", "message", "locale"), &TranslationServer::translate_to);
ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationServer::add_translation);
ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationServer::remove_translation);
ClassDB::bind_method(D_METHOD("clear"), &TranslationServer::clear);
ClassDB::bind_method(D_METHOD("get_loaded_locales"), &TranslationServer::get_loaded_locales);
}
void TranslationServer::load_translations() {
String locale = get_locale();
_load_translations("locale/translations"); //all
_load_translations("locale/translations_" + locale.substr(0, 2));
if (locale.substr(0, 2) != locale) {
_load_translations("locale/translations_" + locale);
}
}
TranslationServer::TranslationServer() :
locale("en"),
enabled(true) {
singleton = this;
init_locale_info();
}