pandemonium_engine/core
Relintai b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
..
bind Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
config Fix ProjectSettings::localize_path for Windows paths 2023-08-27 12:05:08 +02:00
containers
crypto Use NULLs. 2023-08-30 13:24:46 +02:00
error
input Prevent double input events on gamepad when running through steam input #79706 2023-08-27 11:47:35 +02:00
io Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
log
math Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
object Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
os Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
string Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
variant Core: Add recursion level check for Array and Dictionary hashing 2023-08-30 11:34:00 +02:00
core_builders.py
core_string_names.cpp
core_string_names.h
global_constants.cpp
global_constants.h
int_types.h
register_core_types.cpp Bind RWLock, so it's accessible to scripts. 2023-07-06 21:17:13 +02:00
register_core_types.h
SCsub
typedefs.h
version.h Fix Windows StringFileInfo structure 2023-08-30 10:52:11 +02:00