mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
241 lines
7.8 KiB
C++
241 lines
7.8 KiB
C++
/*************************************************************************/
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/* editor_run_native.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_run_native.h"
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#include "core/class_db.h"
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#include "core/error_macros.h"
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#include "core/image.h"
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#include "core/os/memory.h"
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#include "core/reference.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "editor_export.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/rich_text_label.h"
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void EditorRunNative::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
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Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
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if (eep.is_null()) {
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continue;
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}
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Ref<ImageTexture> icon = eep->get_run_icon();
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if (!icon.is_null()) {
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Ref<Image> im = icon->get_data();
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im = im->duplicate();
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im->clear_mipmaps();
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if (!im->empty()) {
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im->resize(16 * EDSCALE, 16 * EDSCALE);
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Ref<ImageTexture> small_icon;
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small_icon.instance();
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small_icon->create_from_image(im, 0);
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MenuButton *mb = memnew(MenuButton);
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mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
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mb->connect("pressed", this, "_run_native", varray(-1, i));
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mb->set_icon(small_icon);
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add_child(mb);
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menus[i] = mb;
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}
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}
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}
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}
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if (p_what == NOTIFICATION_PROCESS) {
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bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
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if (changed) {
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for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
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Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
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MenuButton *mb = E->get();
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int dc = eep->get_options_count();
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if (dc == 0) {
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mb->hide();
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} else {
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mb->get_popup()->clear();
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mb->show();
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if (dc == 1) {
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mb->set_tooltip(eep->get_option_tooltip(0));
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} else {
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mb->set_tooltip(eep->get_options_tooltip());
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for (int i = 0; i < dc; i++) {
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mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
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mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
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}
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}
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}
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}
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first = false;
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}
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}
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}
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void EditorRunNative::_run_native(int p_idx, int p_platform) {
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if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
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resume_idx = p_idx;
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resume_platform = p_platform;
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return;
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}
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Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
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ERR_FAIL_COND(eep.is_null());
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if (p_idx == -1) {
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if (eep->get_options_count() == 1) {
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menus[p_platform]->get_popup()->hide();
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p_idx = 0;
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} else {
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return;
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}
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}
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
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Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
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if (ep->is_runnable() && ep->get_platform() == eep) {
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preset = ep;
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break;
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}
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}
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if (preset.is_null()) {
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EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
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return;
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}
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emit_signal("native_run");
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int flags = 0;
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if (deploy_debug_remote) {
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flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
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}
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if (deploy_dumb) {
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flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
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}
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if (debug_collisions) {
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flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
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}
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if (debug_navigation) {
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flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
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}
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if (debug_shader_fallbacks) {
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flags |= EditorExportPlatform::DEBUG_FLAG_SHADER_FALLBACKS;
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}
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eep->clear_messages();
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Error err = eep->run(preset, p_idx, flags);
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result_dialog_log->clear();
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if (eep->fill_log_messages(result_dialog_log, err)) {
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result_dialog->popup_centered_ratio(0.5);
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}
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}
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void EditorRunNative::resume_run_native() {
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_run_native(resume_idx, resume_platform);
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}
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void EditorRunNative::_bind_methods() {
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ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
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ADD_SIGNAL(MethodInfo("native_run"));
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}
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void EditorRunNative::set_deploy_dumb(bool p_enabled) {
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deploy_dumb = p_enabled;
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}
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bool EditorRunNative::is_deploy_dumb_enabled() const {
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return deploy_dumb;
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}
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void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
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deploy_debug_remote = p_enabled;
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}
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bool EditorRunNative::is_deploy_debug_remote_enabled() const {
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return deploy_debug_remote;
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}
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void EditorRunNative::set_debug_collisions(bool p_debug) {
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debug_collisions = p_debug;
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}
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bool EditorRunNative::get_debug_collisions() const {
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return debug_collisions;
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}
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void EditorRunNative::set_debug_navigation(bool p_debug) {
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debug_navigation = p_debug;
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}
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bool EditorRunNative::get_debug_navigation() const {
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return debug_navigation;
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}
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void EditorRunNative::set_debug_shader_fallbacks(bool p_debug) {
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debug_shader_fallbacks = p_debug;
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}
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bool EditorRunNative::get_debug_shader_fallbacks() const {
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return debug_shader_fallbacks;
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}
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EditorRunNative::EditorRunNative() {
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result_dialog = memnew(AcceptDialog);
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result_dialog->set_title(TTR("Project Run"));
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result_dialog_log = memnew(RichTextLabel);
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result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
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result_dialog->add_child(result_dialog_log);
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add_child(result_dialog);
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result_dialog->hide();
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set_process(true);
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first = true;
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deploy_dumb = false;
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deploy_debug_remote = false;
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debug_collisions = false;
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debug_navigation = false;
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debug_shader_fallbacks = false;
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resume_idx = 0;
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resume_platform = 0;
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}
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