pandemonium_engine/modules/terraman_2d/world
2023-12-10 13:55:20 +01:00
..
default Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
isometric Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
jobs Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
simple Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
block_terrain_2d_structure.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
block_terrain_2d_structure.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_chunk.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
terrain_2d_chunk.h Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
terrain_2d_environment_data.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_environment_data.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_structure.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_structure.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_world_editor.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
terrain_2d_world_editor.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
terrain_2d_world.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
terrain_2d_world.h Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00