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default
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
isometric
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
jobs
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
simple
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
block_terrain_2d_structure.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
block_terrain_2d_structure.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_chunk.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
terrain_2d_chunk.h
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
terrain_2d_environment_data.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_environment_data.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_structure.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_structure.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_world_editor.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_world_editor.h
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
terrain_2d_world.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
terrain_2d_world.h
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Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
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2023-08-24 18:55:21 +02:00 |