mirror of
https://github.com/Relintai/pandemonium_engine.git
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142 lines
5.0 KiB
C++
142 lines
5.0 KiB
C++
/*************************************************************************/
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/* mouse_x11.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// mouse_x11.cpp
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/*
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* FRT - A Godot platform targeting single board computers
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* Copyright (c) 2017-2019 Emanuele Fornara
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "bits/x11.h"
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#include "frt.h"
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namespace frt {
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static const long handled_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask;
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static const int handled_types[] = {
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MotionNotify,
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ButtonPress,
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ButtonRelease,
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0,
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};
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class MouseX11 : public Mouse, public EventHandler {
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private:
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X11User *x11;
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Handler *h;
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Vec2 pos;
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public:
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MouseX11()
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: x11(0), h(0) {}
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// Module
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const char *get_id() const { return "mouse_x11"; }
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bool probe() {
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if (!x11)
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x11 = X11Context::acquire(handled_mask, handled_types, this);
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return true;
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}
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void cleanup() {
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if (x11) {
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x11->release();
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x11 = 0;
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}
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}
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// Mouse
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Vec2 get_pos() const { return pos; }
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void set_size(Vec2 size) {}
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void set_handler(Handler *handler) { h = handler; }
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// EventHandler
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void handle_event() {
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XEvent ev;
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x11->get_event(ev);
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Button button;
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bool unhandled = false;
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switch (ev.type) {
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case MotionNotify:
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pos.x = ev.xmotion.x;
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pos.y = ev.xmotion.y;
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if (h)
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h->handle_mouse_motion(pos);
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break;
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case ButtonPress:
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case ButtonRelease:
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switch (ev.xbutton.button) {
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case 1:
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button = Left;
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break;
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case 2:
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button = Middle;
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break;
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case 3:
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button = Right;
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break;
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case 4:
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button = WheelUp;
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break;
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case 5:
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button = WheelDown;
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break;
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default:
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unhandled = true;
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break;
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}
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if (h && !unhandled)
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h->handle_mouse_button(button, ev.type == ButtonPress);
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break;
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}
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}
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};
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FRT_REGISTER(MouseX11)
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} // namespace frt
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