mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
176 lines
6.1 KiB
C++
176 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* keyboard_x11.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
// keyboard_x11.cpp
|
|
/*
|
|
* FRT - A Godot platform targeting single board computers
|
|
* Copyright (c) 2017-2019 Emanuele Fornara
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifdef FRT_TEST
|
|
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
|
|
#else
|
|
#include "core/version.h"
|
|
|
|
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
|
|
|
|
#include "core/input/input_event.h"
|
|
#endif
|
|
|
|
#include "bits/x11.h"
|
|
#include "frt.h"
|
|
|
|
#include "import/gdkeys.h"
|
|
|
|
#ifndef FRT_MOCK_KEY_MAPPING_X11
|
|
#include "import/key_mapping_x11.h"
|
|
#endif
|
|
|
|
namespace frt {
|
|
|
|
static const long handled_mask = KeyPressMask | KeyReleaseMask;
|
|
|
|
static const int handled_types[] = {
|
|
KeyPress,
|
|
KeyRelease,
|
|
0,
|
|
};
|
|
|
|
class KeyboardX11 : public Keyboard, public EventHandler {
|
|
private:
|
|
X11User *x11;
|
|
Display *display;
|
|
Handler *h;
|
|
InputModifierState st;
|
|
|
|
public:
|
|
KeyboardX11()
|
|
: x11(0), h(0) {
|
|
st.shift = false;
|
|
st.alt = false;
|
|
st.control = false;
|
|
st.meta = false;
|
|
}
|
|
// Module
|
|
const char *get_id() const { return "keyboard_x11"; }
|
|
bool probe() {
|
|
if (!x11) {
|
|
x11 = X11Context::acquire(handled_mask, handled_types, this);
|
|
display = x11->get_display();
|
|
}
|
|
return true;
|
|
}
|
|
void cleanup() {
|
|
if (x11) {
|
|
x11->release();
|
|
x11 = 0;
|
|
}
|
|
}
|
|
// Keyboard
|
|
void set_handler(Handler *handler) {
|
|
h = handler;
|
|
}
|
|
void get_modifier_state(InputModifierState &state) const { state = st; }
|
|
// EventHandler
|
|
void handle_event() {
|
|
// modelled after platform/x11/os_x11.cpp, see there for rationale
|
|
XEvent ev;
|
|
x11->get_event(ev);
|
|
st.shift = ev.xkey.state & ShiftMask;
|
|
st.alt = ev.xkey.state & Mod1Mask;
|
|
st.control = ev.xkey.state & ControlMask;
|
|
st.meta = ev.xkey.state & Mod4Mask;
|
|
KeySym keysym_keycode = 0;
|
|
char str[256 + 1];
|
|
XLookupString(&ev.xkey, str, 256, &keysym_keycode, 0);
|
|
uint32_t unicode = 0;
|
|
#ifndef FRT_MOCK_KEY_MAPPING_X11
|
|
int keycode = KeyMappingX11::get_keycode(keysym_keycode);
|
|
// just the simple case: on my system, using keysym_keycode is fine
|
|
unicode = KeyMappingX11::get_unicode_from_keysym(keysym_keycode);
|
|
#else
|
|
int keycode = str[0];
|
|
if (!keycode)
|
|
return;
|
|
#endif
|
|
if (keycode >= 'a' && keycode <= 'z')
|
|
keycode -= 'a' - 'A';
|
|
bool pressed = ev.type == KeyPress;
|
|
if (!pressed) { // echo?
|
|
do {
|
|
if (XPending(display) < 1)
|
|
break;
|
|
XEvent next_ev;
|
|
XPeekEvent(display, &next_ev);
|
|
if (next_ev.type != KeyPress)
|
|
break;
|
|
const int threshold = 5;
|
|
int dt = (int)next_ev.xkey.time - (int)ev.xkey.time;
|
|
if (dt < -threshold || dt > threshold)
|
|
break;
|
|
KeySym next_keysym;
|
|
XLookupString(&next_ev.xkey, str, 256, &next_keysym, 0);
|
|
if (next_keysym != keysym_keycode)
|
|
break;
|
|
XNextEvent(display, &next_ev);
|
|
if (h)
|
|
h->handle_keyboard_key(keycode, true, unicode, true);
|
|
return;
|
|
} while (false);
|
|
}
|
|
if (h)
|
|
h->handle_keyboard_key(keycode, pressed, unicode, false);
|
|
}
|
|
};
|
|
|
|
FRT_REGISTER(KeyboardX11)
|
|
|
|
} // namespace frt
|