pandemonium_engine/platform
Relintai deec900b5e Ported: Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
- m4gr3d
194452bf38
2024-02-08 22:10:48 +01:00
..
android Ported: Update the logic used to start / stop the GL thread 2024-02-08 22:10:48 +01:00
frt File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
frt_sdl File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
iphone Add APP_PAUSED and APP_RESUMED MainLoop notifications 2024-02-08 14:49:18 +01:00
javascript SCons: Fix Web build when compiler version isn't properly detected 2024-02-08 15:15:14 +01:00
osx Use occlusionState to determine when window is drawable. 2023-12-20 22:34:45 +01:00
server Fix build on X11 following 64-bit detection changes 2024-02-08 15:23:22 +01:00
uwp UWP: Fix VS 2017 build with new get_unique_id method 2024-02-08 14:19:32 +01:00
windows Fix windows compile. 2024-02-08 20:36:43 +01:00
x11 SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2024-02-08 15:20:45 +01:00
register_platform_apis.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00