mirror of
https://github.com/Relintai/pandemonium_engine.git
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69 lines
3.3 KiB
C++
69 lines
3.3 KiB
C++
/*************************************************************************/
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/* mesh_data_resource_collection.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh_data_resource_collection.h"
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void MeshDataResourceCollection::add_mdr(Ref<MeshDataResource> mdr) {
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_mdrs.push_back(mdr);
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}
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Vector<Variant> MeshDataResourceCollection::get_mdrs() {
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Vector<Variant> r;
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for (int i = 0; i < _mdrs.size(); i++) {
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r.push_back(_mdrs[i].get_ref_ptr());
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}
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return r;
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}
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void MeshDataResourceCollection::set_mdrs(const Vector<Variant> &p_arrays) {
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_mdrs.clear();
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for (int i = 0; i < p_arrays.size(); ++i) {
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Ref<MeshDataResource> e = Ref<MeshDataResource>(p_arrays[i]);
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_mdrs.push_back(e);
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}
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}
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MeshDataResourceCollection::MeshDataResourceCollection() {
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}
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MeshDataResourceCollection::~MeshDataResourceCollection() {
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_mdrs.clear();
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}
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void MeshDataResourceCollection::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_mdr", "mdr"), &MeshDataResourceCollection::add_mdr);
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ClassDB::bind_method(D_METHOD("get_mdrs"), &MeshDataResourceCollection::get_mdrs);
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ClassDB::bind_method(D_METHOD("set_mdrs", "array"), &MeshDataResourceCollection::set_mdrs);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "mdrs"), "set_mdrs", "get_mdrs");
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}
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