mirror of
https://github.com/Relintai/pandemonium_engine.git
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103 lines
4.0 KiB
C++
103 lines
4.0 KiB
C++
#ifndef HTTP_SESSION_MANAGER_DB_H
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#define HTTP_SESSION_MANAGER_DB_H
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/*************************************************************************/
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/* http_session_manager_db.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/hash_map.h"
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#include "core/containers/vector.h"
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#include "core/os/mutex.h"
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#include "core/string/ustring.h"
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#include "core/object/reference.h"
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#include "scene/main/node.h"
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#include "../http/http_session_manager.h"
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#include "../http/web_server_middleware.h"
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class HTTPSession;
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class WebServerRequest;
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class Database;
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class DatabaseConnection;
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class TableBuilder;
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class QueryBuilder;
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class HTTPSessionManagerDB : public HTTPSessionManager {
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GDCLASS(HTTPSessionManagerDB, HTTPSessionManager);
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public:
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String get_database_table_name();
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void set_database_table_name(const String &val);
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String get_database_data_table_name();
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void set_database_data_table_name(const String &val);
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Ref<Database> get_database();
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void set_database(const Ref<Database> &db);
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Ref<DatabaseConnection> get_database_connection();
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Ref<TableBuilder> get_table_builder();
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Ref<QueryBuilder> get_query_builder();
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Ref<HTTPSession> delete_session(const String &session_id);
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void save_session(Ref<HTTPSession> session);
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void load_sessions();
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void create_table();
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void drop_table();
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void update_table(const int p_current_table_version);
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void create_default_entries(const int p_seed);
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virtual void _create_table();
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virtual void _drop_table();
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virtual void _update_table(const int p_current_table_version);
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virtual void _create_default_entries(const int p_seed);
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void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
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HTTPSessionManagerDB();
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~HTTPSessionManagerDB();
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protected:
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void _notification(const int what);
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static void _bind_methods();
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String _database_table_name;
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String _database_data_table_name;
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Ref<Database> _database;
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};
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#endif
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