mirror of
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75 lines
3.2 KiB
C++
75 lines
3.2 KiB
C++
#ifndef NET_ACTION_PROCESSOR_H
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#define NET_ACTION_PROCESSOR_H
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/*************************************************************************/
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/* net_action_processor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/string/ustring.h"
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#include "core/variant/array.h"
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namespace NetUtility {
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struct NodeData;
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};
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typedef uint32_t NetActionId;
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struct NetActionProcessor {
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NetUtility::NodeData *nd;
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NetActionId action_id;
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Array vars;
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NetActionProcessor() = default;
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NetActionProcessor(
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NetUtility::NodeData *p_nd,
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NetActionId p_action_id,
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const Array &p_vars) :
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nd(p_nd),
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action_id(p_action_id),
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vars(p_vars) {}
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void execute();
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bool server_validate() const;
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operator String() const;
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};
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struct TokenizedNetActionProcessor {
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uint32_t action_token;
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NetActionProcessor processor;
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bool operator==(const TokenizedNetActionProcessor &p_other) const { return action_token == p_other.action_token; }
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TokenizedNetActionProcessor() = default;
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TokenizedNetActionProcessor(uint32_t p_at, NetActionProcessor p_p) :
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action_token(p_at), processor(p_p) {}
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};
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#endif
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