pandemonium_engine/modules/material_maker/nodes/pattern/scratches.cpp

156 lines
6.0 KiB
C++

/*************************************************************************/
/* scratches.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scratches.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMScratches::get_image() {
return image;
}
void MMScratches::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
Vector2 MMScratches::get_size() {
return size;
}
void MMScratches::set_size(const Vector2 &val) {
size = val;
set_dirty(true);
}
int MMScratches::get_layers() const {
return layers;
}
void MMScratches::set_layers(const int val) {
layers = val;
set_dirty(true);
}
float MMScratches::get_waviness() const {
return waviness;
}
void MMScratches::set_waviness(const float val) {
waviness = val;
set_dirty(true);
}
int MMScratches::get_angle() const {
return angle;
}
void MMScratches::set_angle(const int val) {
angle = val;
set_dirty(true);
}
float MMScratches::get_randomness() const {
return randomness;
}
void MMScratches::set_randomness(const float val) {
randomness = val;
set_dirty(true);
}
void MMScratches::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
register_output_property(image);
}
void MMScratches::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(image);
mm_graph_node->add_slot_vector2("get_size", "set_size", "Size", 0.01);
mm_graph_node->add_slot_int("get_layers", "set_layers", "Layers");
mm_graph_node->add_slot_float("get_waviness", "set_waviness", "Waviness", 0.01);
mm_graph_node->add_slot_int("get_angle", "set_angle", "Angle");
mm_graph_node->add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01);
}
void MMScratches::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
}
Color MMScratches::_get_value_for(const Vector2 &uv, const int pseed) {
//scratches($uv, int($layers), vec2($length, $width), $waviness, $angle, $randomness, vec2(float($seed), 0.0));
return MMAlgos::scratchesc(uv, layers, size, waviness, angle, randomness, Vector2(pseed, 0.0));
}
MMScratches::MMScratches() {
size = Vector2(0.25, 0.4);
layers = 4;
waviness = 0.51;
angle = 0;
randomness = 0.44;
}
MMScratches::~MMScratches() {
}
void MMScratches::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMScratches::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMScratches::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_size"), &MMScratches::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMScratches::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ClassDB::bind_method(D_METHOD("get_layers"), &MMScratches::get_layers);
ClassDB::bind_method(D_METHOD("set_layers", "value"), &MMScratches::set_layers);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers"), "set_layers", "get_layers");
ClassDB::bind_method(D_METHOD("get_waviness"), &MMScratches::get_waviness);
ClassDB::bind_method(D_METHOD("set_waviness", "value"), &MMScratches::set_waviness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "waviness"), "set_waviness", "get_waviness");
ClassDB::bind_method(D_METHOD("get_angle"), &MMScratches::get_angle);
ClassDB::bind_method(D_METHOD("set_angle", "value"), &MMScratches::set_angle);
ADD_PROPERTY(PropertyInfo(Variant::INT, "angle"), "set_angle", "get_angle");
ClassDB::bind_method(D_METHOD("get_randomness"), &MMScratches::get_randomness);
ClassDB::bind_method(D_METHOD("set_randomness", "value"), &MMScratches::set_randomness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness");
}