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voxel_library_merger_pcm.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
voxel_library_merger_pcm.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
voxel_library_merger.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
voxel_library_merger.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
voxel_library_simple.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
voxel_library_simple.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
voxel_library.cpp
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
voxel_library.h
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
voxel_material_cache_pcm.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
voxel_material_cache_pcm.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
voxel_material_cache.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
voxel_material_cache.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
voxel_surface_merger.cpp
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface_merger.h
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface_simple.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
voxel_surface_simple.h
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
voxel_surface.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
voxel_surface.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |