mirror of
https://github.com/Relintai/pandemonium_engine.git
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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_canvas_background.h"
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#include "scene/resources/material.h"
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#include "scene/resources/shader.h"
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#include "shaders/shaders.h"
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float PaintCanvasBackground::get_pixel_size() const {
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return _pixel_size;
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}
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void PaintCanvasBackground::set_pixel_size(const float val) {
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_pixel_size = val;
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_material->set_shader_param("pixel_size", _pixel_size);
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}
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PaintCanvasBackground::PaintCanvasBackground() {
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_pixel_size = 1;
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_shader.instance();
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_shader->set_code(background_shader_shader_code);
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_material.instance();
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_material->set_shader(_shader);
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_material->set_shader_param("pixel_size", _pixel_size);
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set_material(_material);
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}
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PaintCanvasBackground::~PaintCanvasBackground() {
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}
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void PaintCanvasBackground::_bind_methods() {
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}
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