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102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
#ifndef OVERLAPPING_WAVE_FORM_COLLAPSE_H
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#define OVERLAPPING_WAVE_FORM_COLLAPSE_H
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/*************************************************************************/
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/* overlapping_wave_form_collapse.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "array_2d.h"
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#include "wave_form_collapse.h"
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class OverlappingWaveFormCollapse : public WaveFormCollapse {
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GDCLASS(OverlappingWaveFormCollapse, WaveFormCollapse);
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public:
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bool get_periodic_input() const;
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void set_periodic_input(const bool val);
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int get_out_height() const;
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void set_out_height(const int val);
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int get_out_width() const;
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void set_out_width(const int val);
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int get_symmetry() const;
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void set_symmetry(const int val);
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bool get_ground() const;
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void set_ground(const bool val);
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int get_pattern_size() const;
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void set_pattern_size(const int val);
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int get_wave_height() const;
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int get_wave_width() const;
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Array2D<int> run();
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void init_ground();
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bool set_pattern(const Array2D<int> &pattern, int i, int j);
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int get_ground_pattern_id();
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int get_pattern_id(const Array2D<int> &pattern);
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void set_pattern(int pattern_id, int i, int j);
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void init_patterns();
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bool agrees(const Array2D<int> &pattern1, const Array2D<int> &pattern2, int dy, int dx);
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void generate_compatible();
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Array2D<int> to_image(const Array2D<int> &output_patterns) const;
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void initialize();
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OverlappingWaveFormCollapse();
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~OverlappingWaveFormCollapse();
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protected:
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static void _bind_methods();
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private:
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Vector<Array2D<int>> _patterns;
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bool _periodic_input;
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int _out_height;
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int _out_width;
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int _symmetry;
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bool _ground;
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int _pattern_size;
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};
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#endif
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