mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
#ifndef MM_TILER_H
|
|
#define MM_TILER_H
|
|
|
|
/*************************************************************************/
|
|
/* tiler.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "../mm_node.h"
|
|
#include "../mm_node_universal_property.h"
|
|
|
|
class MMTiler : public MMNode {
|
|
GDCLASS(MMTiler, MMNode);
|
|
|
|
public:
|
|
Ref<MMNodeUniversalProperty> get_input();
|
|
void set_input(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_in_mask();
|
|
void set_in_mask(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_output();
|
|
void set_output(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Ref<MMNodeUniversalProperty> get_instance_map();
|
|
void set_instance_map(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Vector2 get_tile();
|
|
void set_tile(const Vector2 &val);
|
|
|
|
float get_overlap() const;
|
|
void set_overlap(const float val);
|
|
|
|
int get_select_inputs() const;
|
|
void set_select_inputs(const int val);
|
|
|
|
Vector2 get_scale();
|
|
void set_scale(const Vector2 &val);
|
|
|
|
float get_fixed_offset() const;
|
|
void set_fixed_offset(const float val);
|
|
|
|
float get_rnd_offset() const;
|
|
void set_rnd_offset(const float val);
|
|
|
|
float get_rnd_rotate() const;
|
|
void set_rnd_rotate(const float val);
|
|
|
|
float get_rnd_scale() const;
|
|
void set_rnd_scale(const float val);
|
|
|
|
float get_rnd_value() const;
|
|
void set_rnd_value(const float val);
|
|
|
|
bool get_variations() const;
|
|
void set_variations(const bool val);
|
|
|
|
void _init_properties();
|
|
void _register_methods(MMGraphNode *mm_graph_node);
|
|
void _render(const Ref<MMMaterial> &material);
|
|
Color _get_value_for(const Vector2 &uv, const int pseed);
|
|
|
|
Color tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
|
|
|
|
MMTiler();
|
|
~MMTiler();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<MMNodeUniversalProperty> input;
|
|
Ref<MMNodeUniversalProperty> in_mask;
|
|
Ref<MMNodeUniversalProperty> output;
|
|
Ref<MMNodeUniversalProperty> instance_map;
|
|
|
|
Vector2 tile = Vector2(4, 4);
|
|
float overlap = 1;
|
|
int select_inputs = 0;
|
|
Vector2 scale = Vector2(0.5, 0.5);
|
|
float fixed_offset = 0;
|
|
float rnd_offset = 0.25;
|
|
float rnd_rotate = 45;
|
|
float rnd_scale = 0.2;
|
|
float rnd_value = 2;
|
|
bool variations = false;
|
|
};
|
|
|
|
#endif
|