pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_tf_rotate.cpp

98 lines
4.2 KiB
C++

/*************************************************************************/
/* sd_tf_rotate.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sd_tf_rotate.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMSdTfRotate::get_output() {
return output;
}
void MMSdTfRotate::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
}
float MMSdTfRotate::get_angle() const {
return angle;
}
void MMSdTfRotate::set_angle(const float val) {
angle = val;
emit_changed();
output->do_emit_changed();
}
void MMSdTfRotate::_init_properties() {
if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
}
output->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
//output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
output->set_slot_name(">>> Apply >>>");
output->set_get_value_from_owner(true);
register_input_property(output);
register_output_property(output);
}
void MMSdTfRotate::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_float("get_angle", "set_angle", "Angle", 1);
}
Variant MMSdTfRotate::_get_property_value(const Vector2 &uv) {
//$in(sdf2d_rotate($uv, $a*0.01745329251))",;
return output->get_value(MMAlgos::sdf2d_rotate(uv, angle * 0.01745329251), true);
}
MMSdTfRotate::MMSdTfRotate() {
angle = 0;
}
MMSdTfRotate::~MMSdTfRotate() {
}
void MMSdTfRotate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_output"), &MMSdTfRotate::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdTfRotate::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_angle"), &MMSdTfRotate::get_angle);
ClassDB::bind_method(D_METHOD("set_angle", "value"), &MMSdTfRotate::set_angle);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angle"), "set_angle", "get_angle");
}