pandemonium_engine/modules/lz4/lz4_compressor.h

60 lines
2.9 KiB
C++

#ifndef LZ4_COMPRESSOR_H
#define LZ4_COMPRESSOR_H
/*************************************************************************/
/* lz4_compressor.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
class LZ4Compressor : public Reference {
GDCLASS(LZ4Compressor, Reference);
public:
PoolByteArray compress_data(const PoolByteArray &data) const;
PoolByteArray decompress_data(const PoolByteArray &data) const;
static int LZ4_compressBound(int inputSize);
static int LZ4_compress_default(const char *src, char *dst, int srcSize, int dstCapacity);
static int LZ4_decompress_safe(const char *src, char *dst, int compressedSize, int dstCapacity);
LZ4Compressor();
~LZ4Compressor();
private:
static void _bind_methods();
private:
};
#endif