mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
22 lines
888 B
XML
22 lines
888 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GLTFTexture" inherits="Resource" version="3.8">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
|
|
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
|
|
</member>
|
|
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|