mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef PROP_2D_DATA_LIGHT_H
|
|
#define PROP_2D_DATA_LIGHT_H
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR > 3
|
|
#include "core/math/color.h"
|
|
#else
|
|
#include "core/color.h"
|
|
#endif
|
|
|
|
#include "prop_2d_data_entry.h"
|
|
|
|
class Prop2DDataLight : public Prop2DDataEntry {
|
|
GDCLASS(Prop2DDataLight, Prop2DDataEntry);
|
|
|
|
public:
|
|
Color get_light_color() const;
|
|
void set_light_color(const Color value);
|
|
|
|
int get_light_size_x() const;
|
|
void set_light_size_x(const int value);
|
|
|
|
int get_light_size_y() const;
|
|
void set_light_size_y(const int value);
|
|
|
|
float get_texture_scale() const;
|
|
void set_texture_scale(const float value);
|
|
|
|
float get_energy() const;
|
|
void set_energy(const float value);
|
|
|
|
Ref<Texture> get_texture() const;
|
|
void set_texture(const Ref<Texture> value);
|
|
|
|
bool _processor_handles(Node *node);
|
|
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
|
|
Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
|
|
|
|
Prop2DDataLight();
|
|
~Prop2DDataLight();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Color _light_color;
|
|
int _light_size_x;
|
|
int _light_size_y;
|
|
float _texture_scale;
|
|
float _energy;
|
|
Ref<Texture> _texture;
|
|
};
|
|
|
|
#endif
|