pandemonium_engine/modules/steering_ai/proximities/gsai_radius_proximity.cpp

125 lines
3.6 KiB
C++

#include "gsai_radius_proximity.h"
float GSAIRadiusProximity::get_radius() const {
return radius;
}
void GSAIRadiusProximity::set_radius(const float val) {
radius = val;
}
int GSAIRadiusProximity::get__last_frame() const {
return _last_frame;
}
void GSAIRadiusProximity::set__last_frame(const int val) {
_last_frame = val;
}
SceneTree GSAIRadiusProximity::get_ *_scene_tree() {
return *_scene_tree;
}
void GSAIRadiusProximity::set_ *_scene_tree(const SceneTree &val) {
*_scene_tree = val;
}
// Determines any agent that is in the specified list as being neighbors with the owner agent if;
// they lie within the specified radius.;
// @category - Proximities;
// The radius around the owning agent to find neighbors in;
float radius = 0.0;
int _last_frame = 0;
SceneTree *_scene_tree;
void GSAIRadiusProximity::_init() {
_scene_tree = Engine.get_main_loop();
}
// Returns a number of neighbors based on a `callback` function.;
//;
// `_find_neighbors` calls `callback` for each agent in the `agents` array that lie within;
// the radius around the owning agent and adds one to the count if its `callback` returns true.;
// @tags - virtual;
int GSAIRadiusProximity::_find_neighbors(const FuncRef &callback) {
int agent_count = agents.size();
int neighbor_count = 0;
int current_frame = ;
if (_scene_tree) {
current_frame = _scene_tree.get_frame();
}
else {
current_frame = -_last_frame;
}
if (current_frame != _last_frame) {
_last_frame = current_frame;
Vector3 owner_position = agent.position;
for (int i = 0; i < agent_count; ++i) { //i in range(agent_count)
GSAISteeringAgent *current_agent = agents[i] as GSAISteeringAgent;
if (current_agent != agent) {
float distance_squared = owner_position.distance_squared_to(current_agent.position);
float range_to = radius + current_agent.bounding_radius;
if (distance_squared < range_to * range_to) {
if (callback.call_func(current_agent)) {
current_agent.is_tagged = true;
neighbor_count += 1;
continue;
}
}
}
current_agent.is_tagged = false;
}
}
else {
for (int i = 0; i < agent_count; ++i) { //i in range(agent_count)
GSAISteeringAgent *current_agent = agents[i] as GSAISteeringAgent;
if (current_agent != agent && current_agent.is_tagged) {
if (callback.call_func(current_agent)) {
neighbor_count += 1;
}
}
}
}
return neighbor_count;
}
}
GSAIRadiusProximity::GSAIRadiusProximity() {
radius = 0.0;
_last_frame = 0;
*_scene_tree;
}
GSAIRadiusProximity::~GSAIRadiusProximity() {
}
static void GSAIRadiusProximity::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_radius"), &GSAIRadiusProximity::get_radius);
ClassDB::bind_method(D_METHOD("set_radius", "value"), &GSAIRadiusProximity::set_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
ClassDB::bind_method(D_METHOD("get__last_frame"), &GSAIRadiusProximity::get__last_frame);
ClassDB::bind_method(D_METHOD("set__last_frame", "value"), &GSAIRadiusProximity::set__last_frame);
ADD_PROPERTY(PropertyInfo(Variant::INT, "_last_frame"), "set__last_frame", "get__last_frame");
ClassDB::bind_method(D_METHOD("get_*_scene_tree"), &GSAIRadiusProximity::get_ * _scene_tree);
ClassDB::bind_method(D_METHOD("set_*_scene_tree", "value"), &GSAIRadiusProximity::set_ * _scene_tree);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "*_scene_tree", PROPERTY_HINT_RESOURCE_TYPE, "SceneTree"), "set_*_scene_tree", "get_*_scene_tree");
ClassDB::bind_method(D_METHOD("_init"), &GSAIRadiusProximity::_init);
ClassDB::bind_method(D_METHOD("_find_neighbors", "callback"), &GSAIRadiusProximity::_find_neighbors);
}