mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
#ifndef GSAIPATH_H
|
|
#define GSAIPATH_H
|
|
|
|
class GSAIPath : public Reference {
|
|
GDCLASS(GSAIPath, Reference);
|
|
|
|
public:
|
|
bool get_is_open() const;
|
|
void set_is_open(const bool val);
|
|
|
|
float get_length() const;
|
|
void set_length(const float val);
|
|
|
|
Array get__segments();
|
|
void set__segments(const Array &val);
|
|
|
|
Vector3 get__nearest_point_on_segment();
|
|
void set__nearest_point_on_segment(const Vector3 &val);
|
|
|
|
Vector3 get__nearest_point_on_path();
|
|
void set__nearest_point_on_path(const Vector3 &val);
|
|
|
|
void initialize(const Array &waypoints, const bool _is_open = false);
|
|
void create_path(const Array &waypoints);
|
|
float calculate_distance(const Vector3 &agent_current_position);
|
|
Vector3 calculate_target_position(const float target_distance);
|
|
Vector3 get_start_point();
|
|
Vector3 get_end_point();
|
|
float _calculate_point_segment_distance_squared(const Vector3 &start, const Vector3 &end, const Vector3 &position);
|
|
class GSAISegment {
|
|
public:
|
|
Vector3 get_begin();
|
|
void set_begin(const Vector3 &val);
|
|
|
|
Vector3 get_end();
|
|
void set_end(const Vector3 &val);
|
|
|
|
float get_length() const;
|
|
void set_length(const float val);
|
|
|
|
float get_cumulative_length() const;
|
|
void set_cumulative_length(const float val);
|
|
|
|
void _init(const Vector3 &_begin, const Vector3 &_end);
|
|
|
|
GSAISegment();
|
|
~GSAISegment();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Vector3 begin = ;
|
|
Vector3 end = ;
|
|
float length = ;
|
|
float cumulative_length = ;
|
|
};
|
|
|
|
GSAIPath();
|
|
~GSAIPath();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
// Represents a path made up of Vector3 waypoints, split into segments path
|
|
// follow behaviors can use.
|
|
// @category - Base types
|
|
// If `false`, the path loops.
|
|
bool is_open = ;
|
|
// Total length of the path.
|
|
float length = ;
|
|
Array _segments = ;
|
|
Vector3 _nearest_point_on_segment = ;
|
|
Vector3 _nearest_point_on_path = ;
|
|
// Creates a path from a list of waypoints.
|
|
// Calculates a target position from the path's starting point based on the `target_distance`.
|
|
// Returns the position of the first point on the path.
|
|
// Returns the position of the last point on the path.
|
|
// not exposed helper struct
|
|
};
|
|
|
|
#endif
|