mirror of
https://github.com/Relintai/pandemonium_engine.git
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143 lines
5.9 KiB
C++
143 lines
5.9 KiB
C++
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#include "gsai_specialize_dagent.h"
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bool GSAISpecializedAgent::get_calculate_velocities() const {
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return calculate_velocities;
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}
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void GSAISpecializedAgent::set_calculate_velocities(const bool val) {
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calculate_velocities = val;
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}
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bool GSAISpecializedAgent::get_apply_linear_drag() const {
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return apply_linear_drag;
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}
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void GSAISpecializedAgent::set_apply_linear_drag(const bool val) {
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apply_linear_drag = val;
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}
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bool GSAISpecializedAgent::get_apply_angular_drag() const {
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return apply_angular_drag;
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}
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void GSAISpecializedAgent::set_apply_angular_drag(const bool val) {
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apply_angular_drag = val;
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}
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float GSAISpecializedAgent::get_linear_drag_percentage() const {
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return linear_drag_percentage;
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}
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void GSAISpecializedAgent::set_linear_drag_percentage(const float val) {
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linear_drag_percentage = val;
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}
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float GSAISpecializedAgent::get_angular_drag_percentage() const {
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return angular_drag_percentage;
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}
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void GSAISpecializedAgent::set_angular_drag_percentage(const float val) {
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angular_drag_percentage = val;
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}
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float GSAISpecializedAgent::get_last_orientation() const {
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return last_orientation;
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}
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void GSAISpecializedAgent::set_last_orientation(const float val) {
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last_orientation = val;
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}
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bool GSAISpecializedAgent::get_applied_steering() const {
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return applied_steering;
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}
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void GSAISpecializedAgent::set_applied_steering(const bool val) {
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applied_steering = val;
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}
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// A base class for a specialized steering agent that updates itself every frame;
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// so the user does not have to. All other specialized agents derive from this.;
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// @category - Specialized agents;
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// @tags - abstract;
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// If `true`, calculates linear and angular velocities based on the previous;
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// frame. When `false`, the user must keep those values updated.;
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bool calculate_velocities = true;
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// If `true`, interpolates the current linear velocity towards 0 by the;
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// `linear_drag_percentage` value.;
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// Does not apply to `RigidBody` and `RigidBody2D` nodes.;
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bool apply_linear_drag = true;
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// If `true`, interpolates the current angular velocity towards 0 by the;
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// `angular_drag_percentage` value.;
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// Does not apply to `RigidBody` and `RigidBody2D` nodes.;
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bool apply_angular_drag = true;
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// The percentage between the current linear velocity and 0 to interpolate by if;
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// `apply_linear_drag` is true.;
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// Does not apply to `RigidBody` and `RigidBody2D` nodes.;
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float linear_drag_percentage = 0.0;
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// The percentage between the current angular velocity and 0 to interpolate by if;
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// `apply_angular_drag` is true.;
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// Does not apply to `RigidBody` and `RigidBody2D` nodes.;
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float angular_drag_percentage = 0.0;
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float last_orientation = 0.0;
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bool applied_steering = false;
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void GSAISpecializedAgent::apply_steering(const GSAITargetAcceleration &_acceleration, const float _delta) {
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call("_apply_steering", _acceleration, _delta);
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}
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// Moves the agent's body by target `acceleration`.;
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// @tags - virtual;
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void GSAISpecializedAgent::_apply_steering(const GSAITargetAcceleration &_acceleration, const float _delta) {
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pass;
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}
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}
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GSAISpecializedAgent::GSAISpecializedAgent() {
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calculate_velocities = true;
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apply_linear_drag = true;
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apply_angular_drag = true;
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linear_drag_percentage = 0.0;
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angular_drag_percentage = 0.0;
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last_orientation = 0.0;
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applied_steering = false;
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}
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GSAISpecializedAgent::~GSAISpecializedAgent() {
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}
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static void GSAISpecializedAgent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_calculate_velocities"), &GSAISpecializedAgent::get_calculate_velocities);
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ClassDB::bind_method(D_METHOD("set_calculate_velocities", "value"), &GSAISpecializedAgent::set_calculate_velocities);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_velocities"), "set_calculate_velocities", "get_calculate_velocities");
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ClassDB::bind_method(D_METHOD("get_apply_linear_drag"), &GSAISpecializedAgent::get_apply_linear_drag);
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ClassDB::bind_method(D_METHOD("set_apply_linear_drag", "value"), &GSAISpecializedAgent::set_apply_linear_drag);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "apply_linear_drag"), "set_apply_linear_drag", "get_apply_linear_drag");
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ClassDB::bind_method(D_METHOD("get_apply_angular_drag"), &GSAISpecializedAgent::get_apply_angular_drag);
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ClassDB::bind_method(D_METHOD("set_apply_angular_drag", "value"), &GSAISpecializedAgent::set_apply_angular_drag);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "apply_angular_drag"), "set_apply_angular_drag", "get_apply_angular_drag");
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ClassDB::bind_method(D_METHOD("get_linear_drag_percentage"), &GSAISpecializedAgent::get_linear_drag_percentage);
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ClassDB::bind_method(D_METHOD("set_linear_drag_percentage", "value"), &GSAISpecializedAgent::set_linear_drag_percentage);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_drag_percentage"), "set_linear_drag_percentage", "get_linear_drag_percentage");
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ClassDB::bind_method(D_METHOD("get_angular_drag_percentage"), &GSAISpecializedAgent::get_angular_drag_percentage);
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ClassDB::bind_method(D_METHOD("set_angular_drag_percentage", "value"), &GSAISpecializedAgent::set_angular_drag_percentage);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_drag_percentage"), "set_angular_drag_percentage", "get_angular_drag_percentage");
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ClassDB::bind_method(D_METHOD("get_last_orientation"), &GSAISpecializedAgent::get_last_orientation);
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ClassDB::bind_method(D_METHOD("set_last_orientation", "value"), &GSAISpecializedAgent::set_last_orientation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "last_orientation"), "set_last_orientation", "get_last_orientation");
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ClassDB::bind_method(D_METHOD("get_applied_steering"), &GSAISpecializedAgent::get_applied_steering);
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ClassDB::bind_method(D_METHOD("set_applied_steering", "value"), &GSAISpecializedAgent::set_applied_steering);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "applied_steering"), "set_applied_steering", "get_applied_steering");
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ClassDB::bind_method(D_METHOD("apply_steering", "_acceleration", "_delta"), &GSAISpecializedAgent::apply_steering);
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ClassDB::bind_method(D_METHOD("_apply_steering", "_acceleration", "_delta"), &GSAISpecializedAgent::_apply_steering);
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}
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