pandemonium_engine/modules/material_maker/nodes/pattern/sine_wave.h

55 lines
1.0 KiB
C++

#ifndef SINE_WAVE_H
#define SINE_WAVE_H
class SineWave : public MMNode {
GDCLASS(SineWave, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
float get_amplitude() const;
void set_amplitude(const float val);
float get_frequency() const;
void set_frequency(const float val);
float get_phase() const;
void set_phase(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
float get_amplitude();
void set_amplitude(const float val);
float get_frequency();
void set_frequency(const float val);
float get_phase();
void set_phase(const float val);
SineWave();
~SineWave();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(float)
float amplitude = 0.5;
//export(float)
float frequency = 2;
//export(float)
float phase = 0;
//amplitude
//frequency
//phase
};
#endif