pandemonium_engine/modules/steering_ai/behaviors/gsai_priority.h

68 lines
3.0 KiB
C++

#ifndef GSAI_PRIORITY_H
#define GSAI_PRIORITY_H
/*************************************************************************/
/* gsai_priority.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "../gsai_steering_behavior.h"
class GSAISteeringBehavior;
class GSAITargetAcceleration;
class GSAIPriority : public GSAISteeringBehavior {
GDCLASS(GSAIPriority, GSAISteeringBehavior);
public:
float get_zero_threshold() const;
void set_zero_threshold(const float val);
void add_behavior(const Ref<GSAISteeringBehavior> &behavior);
Ref<GSAISteeringBehavior> get_behavior(const int index);
void remove_behavior(const int index);
int get_behaviour_count();
void _calculate_steering(Ref<GSAITargetAcceleration> accel);
GSAIPriority();
~GSAIPriority();
protected:
static void _bind_methods();
float zero_threshold;
int _last_selected_index;
Vector<Ref<GSAISteeringBehavior>> _behaviors;
};
#endif