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110 lines
4.5 KiB
C++
110 lines
4.5 KiB
C++
/*************************************************************************/
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/* database_connection.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "database_connection.h"
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#include "database.h"
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#include "query_builder.h"
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#include "query_result.h"
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#include "table_builder.h"
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void DatabaseConnection::database_connect(const String &connection_str) {
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}
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Ref<QueryResult> DatabaseConnection::query(const String &query) {
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return Ref<QueryResult>();
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}
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void DatabaseConnection::query_run(const String &query) {
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}
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Ref<QueryBuilder> DatabaseConnection::get_query_builder() {
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return Ref<QueryBuilder>(new QueryBuilder());
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}
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Ref<TableBuilder> DatabaseConnection::get_table_builder() {
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return Ref<TableBuilder>(new TableBuilder());
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}
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String DatabaseConnection::escape(const String &str) {
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return String();
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}
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void DatabaseConnection::escape_to(const String &str, String *to) {
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}
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Ref<Database> DatabaseConnection::get_owner() {
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return Ref<Database>(_owner);
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}
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int DatabaseConnection::get_table_version(const String &table) {
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ensure_version_table_exists();
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//get_query_builder()
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//TODO
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return 0;
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}
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void DatabaseConnection::set_table_version(const String &table, const int version) {
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//TODO
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}
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void DatabaseConnection::ensure_version_table_exists() {
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//TODO
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}
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void DatabaseConnection::set_owner(Database *owner) {
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_owner = owner;
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}
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DatabaseConnection::DatabaseConnection() {
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_owner = nullptr;
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}
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DatabaseConnection::~DatabaseConnection() {
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_owner = nullptr;
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}
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void DatabaseConnection::_bind_methods() {
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ClassDB::bind_method(D_METHOD("database_connect", "connection_str"), &DatabaseConnection::database_connect);
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ClassDB::bind_method(D_METHOD("query", "query"), &DatabaseConnection::query);
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ClassDB::bind_method(D_METHOD("query_run", "query"), &DatabaseConnection::query_run);
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ClassDB::bind_method(D_METHOD("get_query_builder"), &DatabaseConnection::get_query_builder);
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ClassDB::bind_method(D_METHOD("get_table_builder"), &DatabaseConnection::get_table_builder);
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ClassDB::bind_method(D_METHOD("escape", "str"), &DatabaseConnection::escape);
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ClassDB::bind_method(D_METHOD("get_table_version", "table"), &DatabaseConnection::get_table_version);
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ClassDB::bind_method(D_METHOD("set_table_version", "table", "version"), &DatabaseConnection::set_table_version);
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ClassDB::bind_method(D_METHOD("ensure_version_table_exists"), &DatabaseConnection::ensure_version_table_exists);
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ClassDB::bind_method(D_METHOD("get_owner"), &DatabaseConnection::get_owner);
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}
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