pandemonium_engine/modules/entity_spell_system/doc_classes/CharacterSkeleton3D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CharacterSkeleton3D" inherits="Spatial" version="3.5">
<brief_description>
3d implementation for [CharacterSkeleton].
Note: Most of the logic implementation for this is still in gdscript. It will be ported.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_build_model" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_common_attach_point_index_get" qualifiers="virtual">
<return type="void" />
<argument index="0" name="point" type="int" />
<description>
</description>
</method>
<method name="add_model_visual">
<return type="void" />
<argument index="0" name="vis" type="ModelVisual" />
<description>
</description>
</method>
<method name="add_model_visual_entry">
<return type="void" />
<argument index="0" name="vis" type="ModelVisual" />
<argument index="1" name="ive" type="ModelVisualEntry" />
<description>
</description>
</method>
<method name="attach_point_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="attach_point_node_get">
<return type="Node" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="attach_point_path_get" qualifiers="const">
<return type="NodePath" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="attach_point_path_set">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="path" type="NodePath" />
<description>
</description>
</method>
<method name="bake_mesh_array_uv" qualifiers="const">
<return type="Array" />
<argument index="0" name="arr" type="Array" />
<argument index="1" name="tex" type="Texture" />
<argument index="2" name="mul_color" type="float" default="0.7" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_bone_index_get" qualifiers="const">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_bone_index_set">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="bone_index" type="int" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_transform_get" qualifiers="const">
<return type="Transform" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_transform_set">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="transform" type="Transform" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_user_transform_get" qualifiers="const">
<return type="Transform" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="bone_additional_mesh_transform_user_transform_set">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="transform" type="Transform" />
<description>
</description>
</method>
<method name="build_model">
<return type="void" />
<description>
</description>
</method>
<method name="clear_model_visuals">
<return type="void" />
<description>
</description>
</method>
<method name="common_attach_point_add">
<return type="void" />
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
<argument index="1" name="scene" type="PackedScene" />
<description>
</description>
</method>
<method name="common_attach_point_add_timed">
<return type="void" />
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
<argument index="1" name="scene" type="PackedScene" />
<argument index="2" name="time" type="float" />
<description>
</description>
</method>
<method name="common_attach_point_index_get">
<return type="int" />
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
<description>
</description>
</method>
<method name="common_attach_point_node_get">
<return type="Node" />
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
<description>
</description>
</method>
<method name="common_attach_point_remove">
<return type="void" />
<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
<argument index="1" name="scene" type="PackedScene" />
<description>
</description>
</method>
<method name="get_animation_player">
<return type="AnimationPlayer" />
<description>
</description>
</method>
<method name="get_animation_tree">
<return type="AnimationTree" />
<description>
</description>
</method>
<method name="get_model_entry">
<return type="SkeletonModelEntry" />
<argument index="0" name="bone_index" type="int" />
<argument index="1" name="index" type="int" />
<description>
</description>
</method>
<method name="get_model_entry_count">
<return type="int" />
<argument index="0" name="bone_index" type="int" />
<description>
</description>
</method>
<method name="get_model_visual">
<return type="ModelVisual" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="get_model_visual_count">
<return type="int" />
<description>
</description>
</method>
<method name="merge_mesh_array" qualifiers="const">
<return type="Array" />
<argument index="0" name="arr" type="Array" />
<description>
</description>
</method>
<method name="remove_model_visual">
<return type="void" />
<argument index="0" name="vis" type="ModelVisual" />
<description>
</description>
</method>
<method name="remove_model_visual_entry">
<return type="void" />
<argument index="0" name="vis" type="ModelVisual" />
<argument index="1" name="ive" type="ModelVisualEntry" />
<description>
</description>
</method>
<method name="remove_model_visual_index">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
</description>
</method>
<method name="sort_layers">
<return type="void" />
<description>
</description>
</method>
<method name="update_nodes">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="animation_player_path" type="NodePath" setter="set_animation_player_path" getter="get_animation_player_path" default="NodePath(&quot;&quot;)">
</member>
<member name="animation_tree_path" type="NodePath" setter="set_animation_tree_path" getter="get_animation_tree_path" default="NodePath(&quot;&quot;)">
</member>
<member name="bone_additional_mesh_transform_count" type="int" setter="bone_additional_mesh_transform_set_count" getter="bone_additional_mesh_transform_get_count" default="0">
</member>
<member name="entity_type" type="int" setter="set_entity_type" getter="get_entity_type" default="0">
</member>
<member name="model_dirty" type="bool" setter="set_model_dirty" getter="get_model_dirty" default="false">
</member>
<member name="model_index" type="int" setter="set_model_index" getter="get_model_index" default="0">
</member>
</members>
<constants>
</constants>
</class>