pandemonium_engine/main
Relintai ee54ca3808 Ported from godot: Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.

- lawnjelly

63d208d1b0
2023-06-28 12:48:36 +02:00
..
tests Ported: Fix compilation of basis unit test 2023-06-11 09:46:30 +02:00
app_icon.png
input_default.cpp Ported from godot: Input - fix just pressed and released with short presses 2023-06-28 12:48:36 +02:00
input_default.h Ported from godot: Input - fix just pressed and released with short presses 2023-06-28 12:48:36 +02:00
main_builders.py Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
main.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
main.h Moved the error macros. 2022-08-17 15:14:19 +02:00
performance.cpp Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
performance.h Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
SCsub Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
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