mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
119 lines
5.7 KiB
C++
119 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* world_environment.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "world_environment.h"
|
|
#include "scene/3d/spatial.h"
|
|
#include "scene/main/viewport.h"
|
|
|
|
#include "scene/resources/environment.h"
|
|
#include "scene/resources/world.h"
|
|
|
|
void WorldEnvironment::_notification(int p_what) {
|
|
if (p_what == Spatial::NOTIFICATION_ENTER_WORLD || p_what == Spatial::NOTIFICATION_ENTER_TREE) {
|
|
if (environment.is_valid()) {
|
|
if (get_viewport()->find_world()->get_environment().is_valid()) {
|
|
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
|
|
}
|
|
get_viewport()->find_world()->set_environment(environment);
|
|
add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
|
}
|
|
|
|
} else if (p_what == Spatial::NOTIFICATION_EXIT_WORLD || p_what == Spatial::NOTIFICATION_EXIT_TREE) {
|
|
if (environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
|
|
get_viewport()->find_world()->set_environment(Ref<Environment>());
|
|
remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
|
|
if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world()->get_environment() == environment) {
|
|
get_viewport()->find_world()->set_environment(Ref<Environment>());
|
|
remove_from_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
|
//clean up
|
|
}
|
|
|
|
environment = p_environment;
|
|
if (is_inside_tree() && environment.is_valid()) {
|
|
if (get_viewport()->find_world()->get_environment().is_valid()) {
|
|
WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
|
|
}
|
|
get_viewport()->find_world()->set_environment(environment);
|
|
add_to_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()));
|
|
}
|
|
|
|
update_configuration_warning();
|
|
}
|
|
|
|
Ref<Environment> WorldEnvironment::get_environment() const {
|
|
return environment;
|
|
}
|
|
|
|
String WorldEnvironment::get_configuration_warning() const {
|
|
String warning = Node::get_configuration_warning();
|
|
if (!environment.is_valid()) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
|
|
return warning;
|
|
}
|
|
|
|
if (/*!is_visible_in_tree() ||*/ !is_inside_tree()) {
|
|
return String();
|
|
}
|
|
|
|
List<Node *> nodes;
|
|
get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world()->get_scenario().get_id()), &nodes);
|
|
|
|
if (nodes.size() > 1) {
|
|
if (warning != String()) {
|
|
warning += "\n\n";
|
|
}
|
|
warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
|
|
}
|
|
|
|
// Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
|
|
//if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
|
|
// return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
|
|
//}
|
|
|
|
return warning;
|
|
}
|
|
|
|
void WorldEnvironment::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
|
|
}
|
|
|
|
WorldEnvironment::WorldEnvironment() {
|
|
}
|