mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
#ifndef TILED_WALL_H
|
|
#define TILED_WALL_H
|
|
|
|
/*************************************************************************/
|
|
/* tiled_wall.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
class TiledWallData;
|
|
class PropMaterialCache;
|
|
class PropMesher;
|
|
|
|
class TiledWall : public GeometryInstance {
|
|
GDCLASS(TiledWall, GeometryInstance);
|
|
|
|
public:
|
|
int get_width() const;
|
|
void set_width(const int value);
|
|
|
|
int get_heigth() const;
|
|
void set_heigth(const int value);
|
|
|
|
Ref<TiledWallData> get_data();
|
|
void set_data(const Ref<TiledWallData> &data);
|
|
|
|
bool get_collision() const;
|
|
void set_collision(const bool value);
|
|
|
|
uint32_t get_collision_layer() const;
|
|
void set_collision_layer(uint32_t p_layer);
|
|
|
|
uint32_t get_collision_mask() const;
|
|
void set_collision_mask(uint32_t p_mask);
|
|
|
|
AABB get_aabb() const;
|
|
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void refresh();
|
|
void generate_mesh();
|
|
void clear_mesh();
|
|
void free_mesh();
|
|
|
|
void create_colliders();
|
|
void free_colliders();
|
|
|
|
TiledWall();
|
|
~TiledWall();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _width;
|
|
int _height;
|
|
bool _collision;
|
|
|
|
uint32_t _collision_layer;
|
|
uint32_t _collision_mask;
|
|
|
|
Ref<TiledWallData> _data;
|
|
Ref<PropMaterialCache> _cache;
|
|
Ref<PropMesher> _mesher;
|
|
AABB _aabb;
|
|
|
|
RID _mesh_rid;
|
|
RID _physics_shape_rid;
|
|
RID _physics_body_rid;
|
|
|
|
Array _mesh_array;
|
|
};
|
|
|
|
#endif
|