mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/*
|
|
Copyright (c) 2020-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_editor_plugin.h"
|
|
|
|
#include "../props/prop_data.h"
|
|
#include "../singleton/prop_utils.h"
|
|
#include "core/os/keyboard.h"
|
|
|
|
#include "core/input/input.h"
|
|
|
|
#include "scene/gui/separator.h"
|
|
#include "editor/editor_settings.h"
|
|
#include "scene/gui/box_container.h"
|
|
|
|
void PropEditorPlugin::convert_active_scene_to_prop_data() {
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
|
|
if (st) {
|
|
Node *scene = st->get_edited_scene_root();
|
|
|
|
if (scene) {
|
|
EditorData &ed = EditorNode::get_editor_data();
|
|
String path = ed.get_scene_path(ed.get_edited_scene());
|
|
|
|
convert_scene(scene, path.get_basename() + ".tres");
|
|
}
|
|
}
|
|
}
|
|
void PropEditorPlugin::convert_selected_scene_to_prop_data() {
|
|
}
|
|
|
|
void PropEditorPlugin::convert_scene(Node *root, const String &path) {
|
|
Ref<PropData> data = PropUtils::get_singleton()->convert_tree(root);
|
|
|
|
ERR_FAIL_COND(!data.is_valid());
|
|
|
|
ResourceLoader l;
|
|
if (l.exists(path)) {
|
|
Ref<PropData> res = l.load(path, "PropData");
|
|
|
|
ERR_FAIL_COND(!res.is_valid());
|
|
|
|
res->copy_from(data);
|
|
|
|
ResourceSaver s;
|
|
s.save(path, res);
|
|
|
|
res.unref();
|
|
} else {
|
|
ResourceSaver s;
|
|
s.save(path, data);
|
|
}
|
|
}
|
|
|
|
void PropEditorPlugin::find_room_points(Variant param) {
|
|
SceneTree *st = SceneTree::get_singleton();
|
|
|
|
if (st) {
|
|
Node *scene = st->get_edited_scene_root();
|
|
|
|
if (scene) {
|
|
PropUtils::get_singleton()->generate_room_points_node(scene);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PropEditorPlugin::_quick_convert_button_pressed() {
|
|
convert_active_scene_to_prop_data();
|
|
}
|
|
|
|
void PropEditorPlugin::_convert_active_scene_to_prop_data(Variant param) {
|
|
convert_active_scene_to_prop_data();
|
|
}
|
|
void PropEditorPlugin::_convert_selected_scene_to_prop_data(Variant param) {
|
|
convert_selected_scene_to_prop_data();
|
|
}
|
|
|
|
PropEditorPlugin::PropEditorPlugin(EditorNode *p_node) {
|
|
editor = p_node;
|
|
|
|
editor->add_tool_menu_item("Convert active scene to PropData", this, "convert_active_scene_to_prop_data");
|
|
editor->add_tool_menu_item("Convert selected scene(s) to PropData", this, "convert_selected_scene_to_prop_data");
|
|
editor->add_tool_menu_item("(Prop) Find room points.", this, "find_room_points");
|
|
|
|
HBoxContainer *bc = memnew(HBoxContainer);
|
|
bc->add_child(memnew(VSeparator));
|
|
|
|
Button *b = memnew(Button);
|
|
bc->add_child(b);
|
|
b->set_flat(true);
|
|
|
|
b->connect("pressed", this, "_quick_convert_button_pressed");
|
|
b->set_icon(editor->get_scene_tree_dock()->get_theme_icon("AssetLib", "EditorIcons"));
|
|
//b->set_text("To Prop");
|
|
b->set_tooltip(TTR("Quick convert this scene to a Prop Resource."));
|
|
b->set_shortcut(ED_SHORTCUT("spatial_editor/quick_prop_convert", "Quick convert scene to PropData.", KEY_MASK_ALT + KEY_U));
|
|
|
|
add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, bc);
|
|
}
|
|
|
|
PropEditorPlugin::~PropEditorPlugin() {
|
|
}
|
|
|
|
void PropEditorPlugin::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("convert_active_scene_to_prop_data"), &PropEditorPlugin::_convert_active_scene_to_prop_data);
|
|
ClassDB::bind_method(D_METHOD("convert_selected_scene_to_prop_data"), &PropEditorPlugin::_convert_active_scene_to_prop_data);
|
|
|
|
ClassDB::bind_method(D_METHOD("find_room_points"), &PropEditorPlugin::find_room_points);
|
|
|
|
ClassDB::bind_method(D_METHOD("_quick_convert_button_pressed"), &PropEditorPlugin::_quick_convert_button_pressed);
|
|
}
|