mirror of
https://github.com/Relintai/pandemonium_engine.git
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343 lines
9.6 KiB
C++
343 lines
9.6 KiB
C++
#ifndef NET_UTILITIES_H
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#define NET_UTILITIES_H
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/*************************************************************************/
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/* net_utilities.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/**
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@author AndreaCatania
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*/
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#include "core/math/math_funcs.h"
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#include "core/containers/local_vector.h"
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#include "core/variant/variant.h"
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#ifdef DEBUG_ENABLED
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#define NET_DEBUG_PRINT(msg) \
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print_line(String("[Net] ") + msg)
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#define NET_DEBUG_WARN(msg) \
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WARN_PRINT(String("[Net] ") + msg)
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#define NET_DEBUG_ERR(msg) \
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ERR_PRINT(String("[Net] ") + msg)
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#else
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#define NET_DEBUG_PRINT(msg)
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#define NET_DEBUG_WARN(msg)
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#define NET_DEBUG_ERR(msg)
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#endif
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typedef uint32_t NetNodeId;
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typedef uint32_t NetVarId;
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/// Flags used to control when an event is executed.
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enum NetEventFlag {
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// ~~ Flags ~~ //
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EMPTY = 0,
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/// Called at the end of the frame, if the value is different.
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/// It's also called when a variable is modified by the
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/// `apply_scene_changes` function.
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CHANGE = 1 << 0,
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/// Called when the variable is modified by the `NetworkSynchronizer`
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/// because not in sync with the server.
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SYNC_RECOVER = 1 << 1,
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/// Called when the variable is modified by the `NetworkSynchronizer`
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/// because it's preparing the node for the rewinding.
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SYNC_RESET = 1 << 2,
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/// Called when the variable is modified during the rewinding phase.
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SYNC_REWIND = 1 << 3,
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/// Called at the end of the recovering phase, if the value was modified
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/// during the rewinding.
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END_SYNC = 1 << 4,
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// ~~ Preconfigured ~~ //
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DEFAULT = CHANGE | END_SYNC,
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SYNC = SYNC_RECOVER | SYNC_RESET | SYNC_REWIND,
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ALWAYS = CHANGE | SYNC_RECOVER | SYNC_RESET | SYNC_REWIND | END_SYNC
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};
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namespace NetUtility {
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template <class T>
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class StatisticalRingBuffer {
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LocalVector<T> data;
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uint32_t index = 0;
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T avg_sum = 0;
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public:
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StatisticalRingBuffer(uint32_t p_size, T p_default);
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void resize(uint32_t p_size, T p_default);
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void reset(T p_default);
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void push(T p_value);
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/// Maximum value.
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T max() const;
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/// Minumum value.
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T min(uint32_t p_consider_last) const;
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/// Median value.
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T average() const;
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T get_deviation(T p_mean) const;
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private:
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// Used to avoid accumulate precision loss.
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void force_recompute_avg_sum();
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};
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template <class T>
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StatisticalRingBuffer<T>::StatisticalRingBuffer(uint32_t p_size, T p_default) {
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resize(p_size, p_default);
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}
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template <class T>
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void StatisticalRingBuffer<T>::resize(uint32_t p_size, T p_default) {
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data.resize(p_size);
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reset(p_default);
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}
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template <class T>
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void StatisticalRingBuffer<T>::reset(T p_default) {
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for (uint32_t i = 0; i < data.size(); i += 1) {
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data[i] = p_default;
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}
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index = 0;
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force_recompute_avg_sum();
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}
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template <class T>
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void StatisticalRingBuffer<T>::push(T p_value) {
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avg_sum -= data[index];
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avg_sum += p_value;
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data[index] = p_value;
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index = (index + 1) % data.size();
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if (index == 0) {
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// Each cycle recompute the sum.
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force_recompute_avg_sum();
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}
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}
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template <class T>
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T StatisticalRingBuffer<T>::max() const {
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CRASH_COND(data.size() == 0);
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T a = data[0];
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for (uint32_t i = 1; i < data.size(); i += 1) {
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a = MAX(a, data[i]);
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}
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return a;
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}
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template <class T>
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T StatisticalRingBuffer<T>::min(uint32_t p_consider_last) const {
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CRASH_COND(data.size() == 0);
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p_consider_last = MIN(p_consider_last, data.size());
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const uint32_t youngest = (index == 0 ? data.size() : index) - 1;
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const uint32_t oldest = (index + (data.size() - p_consider_last)) % data.size();
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T a = data[oldest];
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uint32_t i = oldest;
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do {
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i = (i + 1) % data.size();
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a = MIN(a, data[i]);
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} while (i != youngest);
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return a;
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}
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template <class T>
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T StatisticalRingBuffer<T>::average() const {
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CRASH_COND(data.size() == 0);
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#ifdef DEBUG_ENABLED
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T a = data[0];
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for (uint32_t i = 1; i < data.size(); i += 1) {
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a += data[i];
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}
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a = a / T(data.size());
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T b = avg_sum / T(data.size());
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const T difference = a > b ? a - b : b - a;
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ERR_FAIL_COND_V_MSG(difference > (CMP_EPSILON * 4.0), b, "The `avg_sum` accumulated a sensible precision loss: " + rtos(difference));
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return b;
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#else
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// Divide it by the buffer size is wrong when the buffer is not yet fully
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// initialized. However, this is wrong just for the first run.
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// I'm leaving it as is because solve it mean do more operations. All this
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// just to get the right value for the first few frames.
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return avg_sum / T(data.size());
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#endif
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}
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template <class T>
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T StatisticalRingBuffer<T>::get_deviation(T p_mean) const {
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if (data.size() <= 0) {
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return T();
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}
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double r = 0;
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for (uint32_t i = 0; i < data.size(); i += 1) {
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r += Math::pow(double(data[i]) - double(p_mean), 2.0);
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}
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return Math::sqrt(r / double(data.size()));
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}
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template <class T>
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void StatisticalRingBuffer<T>::force_recompute_avg_sum() {
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#ifdef DEBUG_ENABLED
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// This class is not supposed to be used with 0 size.
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CRASH_COND(data.size() <= 0);
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#endif
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avg_sum = data[0];
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for (uint32_t i = 1; i < data.size(); i += 1) {
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avg_sum += data[i];
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}
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}
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/// Specific node listener. Alone this doesn't do much, but allows the
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/// `ChangeListener` to know and keep track of the node events.
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struct NodeChangeListener {
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struct NodeData *node_data = nullptr;
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NetVarId var_id = UINT32_MAX;
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bool old_set = false;
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Variant old_value;
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bool operator==(const NodeChangeListener &p_other) const;
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};
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/// Change listener that rapresents a pair of Object and Method.
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/// This can track the changes of many nodes and variables. It's dispatched
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/// if one or more tracked variable change during the tracked phase, specified
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/// by the flag.
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struct ChangeListener {
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// TODO use a callable instead??
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ObjectID object_id = ObjectID();
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StringName method;
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uint32_t method_argument_count;
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NetEventFlag flag;
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LocalVector<NodeChangeListener> watching_vars;
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LocalVector<Variant> old_values;
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bool emitted = true;
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bool operator==(const ChangeListener &p_other) const;
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};
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struct Var {
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StringName name;
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Variant value;
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};
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struct VarData {
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NetVarId id = UINT32_MAX;
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Var var;
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bool skip_rewinding = false;
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bool enabled = false;
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Vector<uint32_t> change_listeners;
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VarData() = default;
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VarData(const StringName &p_name);
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VarData(NetVarId p_id, const StringName &p_name, const Variant &p_val, bool p_skip_rewinding, bool p_enabled);
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bool operator==(const VarData &p_other) const;
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bool operator<(const VarData &p_other) const;
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};
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struct NodeData {
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// ID used to reference this Node in the networked calls.
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uint32_t id = 0;
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ObjectID instance_id = ObjectID();
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NodeData *controlled_by = nullptr;
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/// When `false`, this node is not sync. It's usefult to locally pause sync
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/// of specific nodes.
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bool sync_enabled = true;
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bool is_controller = false;
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LocalVector<NodeData *> controlled_nodes;
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LocalVector<NodeData *> dependency_nodes;
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LocalVector<uint32_t> dependency_nodes_end;
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/// The sync variables of this node. The order of this vector matters
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/// because the index is the `NetVarId`.
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LocalVector<VarData> vars;
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LocalVector<StringName> functions;
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// This is valid to use only inside the process function.
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Node *node = nullptr;
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NodeData() = default;
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void process(const real_t p_delta) const;
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};
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struct PeerData {
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NetNodeId controller_id = UINT32_MAX;
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// For new peers notify the state as soon as possible.
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bool force_notify_snapshot = true;
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// For new peers a full snapshot is needed.
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bool need_full_snapshot = true;
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// Used to know if the peer is enabled.
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bool enabled = true;
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};
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struct Snapshot {
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uint32_t input_id;
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/// The Node variables in a particular frame. The order of this vector
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/// matters because the index is the `NetNodeId`.
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/// The variable array order also matter.
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Vector<Vector<Var>> node_vars;
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operator String() const;
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};
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struct PostponedRecover {
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NodeData *node_data = nullptr;
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Vector<Var> vars;
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};
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} // namespace NetUtility
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#endif
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