pandemonium_engine/modules/voxelman/library
2022-10-05 11:16:32 +02:00
..
voxel_library_merger_pcm.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_library_merger_pcm.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_library_merger.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_library_merger.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_library_simple.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
voxel_library_simple.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_library.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_library.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_material_cache_pcm.cpp Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
voxel_material_cache_pcm.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_material_cache.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_material_cache.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
voxel_surface_merger.cpp More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
voxel_surface_merger.h More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
voxel_surface_simple.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
voxel_surface_simple.h More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
voxel_surface.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
voxel_surface.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00