.. |
voxel_library_merger_pcm.cpp
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_library_merger_pcm.h
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_library_merger.cpp
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_library_merger.h
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_library_simple.cpp
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
voxel_library_simple.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
voxel_library.cpp
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_library.h
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_material_cache_pcm.cpp
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
voxel_material_cache_pcm.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
voxel_material_cache.cpp
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_material_cache.h
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
voxel_surface_merger.cpp
|
More cleanups to voxelman.
|
2022-03-18 01:52:47 +01:00 |
voxel_surface_merger.h
|
More cleanups to voxelman.
|
2022-03-18 01:52:47 +01:00 |
voxel_surface_simple.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
voxel_surface_simple.h
|
More cleanups to voxelman.
|
2022-03-18 01:52:47 +01:00 |
voxel_surface.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
voxel_surface.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |