pandemonium_engine/modules/mesh_utils
2022-08-23 13:09:12 +02:00
..
delaunay Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
doc_classes Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
xatlas Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.gitignore
config.py
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
fast_quadratic_mesh_simplifier.cpp
fast_quadratic_mesh_simplifier.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
fqms.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
LICENSE
mesh_merger.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
mesh_merger.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mesh_utils.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_utils.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
register_types.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
register_types.h
SCsub
simplify.h Also renamed the files. 2022-08-19 21:24:36 +02:00