mirror of
https://github.com/Relintai/pandemonium_engine.git
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118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "brighten_action.h"
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#include "../deprecated/paint_canvas.h"
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#include "../deprecated/paint_canvas_layer.h"
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#include "../paint_utilities.h"
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#include "../nodes/paint_canvas.h"
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float BrightenAction::get_brighten_color() {
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return brighten_color;
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}
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void BrightenAction::set_brighten_color(const float val) {
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brighten_color = val;
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}
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void BrightenAction::do_action_old(PaintCanvasOld *canvas, const Array &data) {
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PaintAction::do_action_old(canvas, data);
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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Color col = canvas->get_pixel_v(pixel);
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if (canvas->is_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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Color brightened_color = col.lightened(brighten_color);
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if (undo_cells.contains(pixel)) {
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canvas->set_pixel_v(pixel, brightened_color);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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continue;
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}
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undo_colors.append(col);
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undo_cells.append(pixel);
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canvas->set_pixel_v(pixel, brightened_color);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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}
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}
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void BrightenAction::_do_action(const Array &data) {
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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Color col = _paint_canvas->get_pixel_v(pixel);
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if (_paint_canvas->get_alpha_locked() && col.a < 0.00001) {
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continue;
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}
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Color brightened_color = col.lightened(brighten_color);
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if (undo_cells.contains(pixel)) {
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_paint_canvas->set_pixel_v(pixel, brightened_color);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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continue;
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}
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undo_colors.append(col);
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undo_cells.append(pixel);
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_paint_canvas->set_pixel_v(pixel, brightened_color);
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redo_cells.append(pixel);
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redo_colors.append(brightened_color);
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}
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}
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BrightenAction::BrightenAction() {
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brighten_color = 0.1;
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}
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BrightenAction::~BrightenAction() {
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}
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void BrightenAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_brighten_color"), &BrightenAction::get_brighten_color);
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ClassDB::bind_method(D_METHOD("set_brighten_color", "value"), &BrightenAction::set_brighten_color);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "brighten_color"), "set_brighten_color", "get_brighten_color");
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}
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