mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
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#include "sdf3d_op_revolution.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_input() {
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return input;
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}
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void MMSdf3dOpRevolution::set_input(const Ref<MMNodeUniversalProperty> &val) {
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input = val;
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}
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Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_output() {
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return output;
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}
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void MMSdf3dOpRevolution::set_output(const Ref<MMNodeUniversalProperty> &val) {
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output = val;
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}
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float MMSdf3dOpRevolution::get_offset() const {
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return offset;
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}
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void MMSdf3dOpRevolution::set_offset(const float val) {
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offset = val;
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emit_changed();
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output->do_emit_changed();
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}
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void MMSdf3dOpRevolution::_init_properties() {
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if (!input.is_valid()) {
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input.instance();
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input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
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}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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input->set_slot_name(">>> Input ");
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if (!input->is_connected("changed", this, "on_input_changed")) {
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input->connect("changed", this, "on_input_changed");
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}
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if (!output.is_valid()) {
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output.instance();
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output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
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}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
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output->set_slot_name(">>> Output >>>");
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output->set_get_value_from_owner(true);
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register_input_property(input);
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register_output_property(output);
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}
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void MMSdf3dOpRevolution::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(input);
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mm_graph_node->add_slot_label_universal(output);
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mm_graph_node->add_slot_float("get_offset", "set_offset", "Offset", 0.01);
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}
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Vector2 MMSdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) {
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//vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5);
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Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5);
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float f = input->get_value(uv);
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return Vector2(f, 0);
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}
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void MMSdf3dOpRevolution::on_input_changed() {
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emit_changed();
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output->do_emit_changed();
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}
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MMSdf3dOpRevolution::MMSdf3dOpRevolution() {
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offset = 0.25;
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}
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MMSdf3dOpRevolution::~MMSdf3dOpRevolution() {
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}
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void MMSdf3dOpRevolution::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRevolution::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRevolution::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRevolution::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRevolution::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_offset"), &MMSdf3dOpRevolution::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMSdf3dOpRevolution::set_offset);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
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ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRevolution::on_input_changed);
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}
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