My godot fork where I cause mayhem and destruction to all things good and godot.
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Graham Pentheny 708d7d8700 Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.

(cherry picked from commit 36de150c74e8c86e204ce64dc5a2865b6aee79a7)
2022-11-30 19:19:40 +01:00
.github
core Ported: Project Manager: Fix hacky code for project rename 2022-11-30 19:19:02 +01:00
doc Fix MIDI note-on events being converted to note-off events 2022-11-30 19:11:21 +01:00
drivers Take FXAA samples from half-pixel coordinates to improve quality 2022-11-30 19:09:24 +01:00
editor Ported: Project Manager: Fix hacky code for project rename 2022-11-30 19:19:02 +01:00
editor_modules Ported: [3.x] GLTF: Move shared defines into a separate gltf_defines.h file - aaronfranke 2022-11-30 15:50:09 +01:00
main Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d 2022-11-30 18:12:43 +01:00
misc
modules Backport navigation crash fixes 2022-11-30 14:41:16 +01:00
platform Fix ⌘ + . + other modifier triggering twice. 2022-11-30 19:08:06 +01:00
scene Fix ColorPicker always emitting color_changed on html submit 2022-11-30 19:10:54 +01:00
SCSCons
servers Fix shader compiler asan out of bounds 2022-11-30 14:34:44 +01:00
thirdparty Updated Recast to 4fef044 2022-11-30 19:19:40 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
AUTHORS.md
backports.md
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py
platform_methods.py
README.md
sc.py
SConstruct
TODO.md
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.