.. |
audio
|
Ported from godot-plus: Add ability to mute AudioServer.
|
2023-04-10 19:42:23 +02:00 |
navigation
|
Ported the docs from the navigation mesh generator rework pr.
|
2023-06-06 16:52:04 +02:00 |
physics
|
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
|
2023-05-01 12:24:31 +02:00 |
physics_2d
|
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
|
2023-05-01 12:24:31 +02:00 |
rendering
|
Ported: Fix Polygon2D skinned bounds (for culling)
|
2023-05-01 13:34:35 +02:00 |
audio_server.cpp
|
Ported from godot-plus: Add ability to mute AudioServer.
|
2023-04-10 19:42:23 +02:00 |
audio_server.h
|
Ported from godot-plus: Add ability to mute AudioServer.
|
2023-04-10 19:42:23 +02:00 |
navigation_2d_server.cpp
|
Add init() virtual methods to the navigation servers.
|
2023-04-16 18:23:56 +02:00 |
navigation_2d_server.h
|
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
|
2023-06-05 18:09:53 +02:00 |
navigation_server.cpp
|
Removed region_bake_navmesh from the NavigationServer.
|
2023-06-06 09:36:19 +02:00 |
navigation_server.h
|
Removed region_bake_navmesh from the NavigationServer.
|
2023-06-06 09:36:19 +02:00 |
physics_2d_server.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_2d_server.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_server.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_server.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
register_server_types.cpp
|
Added in NavigationMeshGeneratorDummy and set up initialization.
|
2023-06-03 20:00:42 +02:00 |
register_server_types.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rendering_server_callbacks.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
rendering_server_callbacks.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
rendering_server.cpp
|
Ported: Fix Polygon2D skinned bounds (for culling)
|
2023-05-01 13:34:35 +02:00 |
rendering_server.h
|
Ported: Fix Polygon2D skinned bounds (for culling)
|
2023-05-01 13:34:35 +02:00 |
SCsub
|
Cleaned up NavigationMeshGenerator and added it to the build.
|
2023-06-03 18:45:20 +02:00 |
server_wrap_mt_common.h
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |