pandemonium_engine/platform/osx
Rémi Verschelde c708c44180 SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
..
export Fix generation of duplicate locale property list files. 2022-09-16 22:34:51 +02:00
crash_handler_osx.h Clang format all files. 2022-03-18 19:00:13 +01:00
crash_handler_osx.mm Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-16 22:54:09 +02:00
dir_access_osx.h Clang format all files. 2022-03-18 19:00:13 +01:00
dir_access_osx.mm Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_osx.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
joypad_osx.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_osx.h Also renamed the files. 2022-08-19 21:24:36 +02:00
os_osx.mm Also renamed the files. 2022-08-19 21:24:36 +02:00
pandemonium_main_osx.mm Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
platform_osx_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_osx.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_osx.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00