pandemonium_engine/modules/steering_ai/gsai_group_behavior.cpp

48 lines
1.6 KiB
C++

#include "gsai_group_behavior.h"
#include "proximities/gsai_proximity.h"
#include "gsai_steering_agent.h"
Ref<GSAIProximity> GSAIGroupBehavior::get_proximity() {
return proximity;
}
void GSAIGroupBehavior::set_proximity(const Ref<GSAIProximity> &val) {
proximity = val;
}
Ref<FuncRef> GSAIGroupBehavior::get_callback() {
return _callback;
}
void GSAIGroupBehavior::set_callback(const Ref<FuncRef> &val) {
_callback = val;
}
bool GSAIGroupBehavior::_report_neighbor(Ref<GSAISteeringAgent> neighbor) {
return false;
}
GSAIGroupBehavior::GSAIGroupBehavior() {
_callback.instance();
_callback->set_instance(this);
_callback->set_function("_report_neighbor");
}
GSAIGroupBehavior::~GSAIGroupBehavior() {
}
void GSAIGroupBehavior::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_proximity"), &GSAIGroupBehavior::get_proximity);
ClassDB::bind_method(D_METHOD("set_proximity", "value"), &GSAIGroupBehavior::set_proximity);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "proximity", PROPERTY_HINT_RESOURCE_TYPE, "GSAIProximity"), "set_proximity", "get_proximity");
ClassDB::bind_method(D_METHOD("get_callback"), &GSAIGroupBehavior::get_callback);
ClassDB::bind_method(D_METHOD("set_callback", "value"), &GSAIGroupBehavior::set_callback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "_callback", PROPERTY_HINT_RESOURCE_TYPE, "FuncRef"), "set_callback", "get_callback");
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_report_neighbor", PropertyInfo(Variant::OBJECT, "neighbor", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent")));
ClassDB::bind_method(D_METHOD("_report_neighbor", "neighbor"), &GSAIGroupBehavior::_report_neighbor);
}